@PVN047
Do you now?
Question, did you not look for shadows before ray tracing was a thing because you do realize that shadows/reflections are only missing in *some* reflective surfaces with ray tracing off right?
More to the point, generally random puddles if we're talking BF (reflections/shadows are still there on a lot of reflective/wet surfaces with RT off) , that is if you actually manage to spot the odd reflection in a puddle while ADSing/firing/running, bullets flying everywhere, explosions, and the general chaos of a skirmish.
(which i might add, ray tracing turns just muzzle flashes, fires, and explosions into a glare-fest that hinders your visual field, not improves it)
I honestly don't care or mind if you want ray tracing so badly, but don't claim it's because it gives you an "edge", at least not in BF as it stands, people turned it off because it gave you the exact opposite of an edge, even when it became fairly useable hardware-wise with the latest gen cards and DLSS 2.
For each "useful" shadow there'd be 30 instances of glare in puddles blinding you to the guns or people behind the glare and what they're doing, not exactly a great trade-off.
Different playstyles and all that, fine, but unless you have a penchant for just camping areas of water, far away from mass combat and near a convenient light source that isn't you/doesn't give you away as much as it does the enemy, i don't think ray tracing is going to do what you're hoping it does based on current implementations and your seeming expectations.
For what it's worth, i did buy a 2080 back when 5 came out because i also wanted to see the "high end" GFX experience with RT on, and nothing wrong with that, but as i just explained, there's literally no actual advantage gameplay-wise due to the negatives that come with it.
As far as will or won't be implemented, that's already been covered.
(edit note: the abbreviation for negatives that starts with a C is a blacklisted word? Odd thing to filter)