Forum Discussion
4 years ago
@V-SynthNinja Personally, I think they need to increase max concurrent worker threads to 12, move more of the game workload to the clients and change the server tickrate and client update rate to 60hz.
For example, the parachuted vehicle call-ins appear to be running on the server, with animations being rendered in steps at 45hz, rather than being smooth and continuous motion.
There is also apparently some kind of server/client synchronization going on that affects the overall latency. For example, if I join a game in progress, bypassing the helicopter drop, the first spawn in the game is not synchronized with the server, and movement is noticeably juddered. Subsequent spawns are synchronized and smooth, but the input lag is increased.
This runtime behavior is unlike any other Battlefield I've played, and must be a byproduct of the much larger targeted market for this game. The new game engine is literally being hobbled to allow relatively low end rigs to run it.
For example, the parachuted vehicle call-ins appear to be running on the server, with animations being rendered in steps at 45hz, rather than being smooth and continuous motion.
There is also apparently some kind of server/client synchronization going on that affects the overall latency. For example, if I join a game in progress, bypassing the helicopter drop, the first spawn in the game is not synchronized with the server, and movement is noticeably juddered. Subsequent spawns are synchronized and smooth, but the input lag is increased.
This runtime behavior is unlike any other Battlefield I've played, and must be a byproduct of the much larger targeted market for this game. The new game engine is literally being hobbled to allow relatively low end rigs to run it.
V-SynthNinja
4 years agoNew Vanguard
@afzSnickelfritz I want them to fix it. I won't buy a 5600/5800 to run stable for 128 players, for just 1 game.
If they can't fix it, I want them to tell me that.
Just to write me a message or to write to the community.
" Dear friends, if you want to play 128 players mode with a constant and high for 2022 standards fps rate you have to buy 5600 and 5800 ryzen CPU's or higher and alderlake whatever the intel type is and highter.
Or else we fooled you, either accept it, or don't buy our games"
If they can't fix it, I want them to tell me that.
Just to write me a message or to write to the community.
" Dear friends, if you want to play 128 players mode with a constant and high for 2022 standards fps rate you have to buy 5600 and 5800 ryzen CPU's or higher and alderlake whatever the intel type is and highter.
Or else we fooled you, either accept it, or don't buy our games"
- 4 years ago@V-SynthNinja The target framerate for 2042 is obviously 60fps at low settings for low end CPU's, but the real problem is the poor scaling with high end rigs.
- 4 years ago
I ran this game on an old ryzen 2700 overclocked to 4ghz paired with a 5700xt and it seemed fine?
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