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@Zathex Exactly. It was very unlikely you would hit anything but a condor or transport heli after circling the TGM. Which would only do moderate to minimal damage on those big birds. So, the chances of you hitting the highly maneuverable stealth or nightbird after circling were near zero with an average pilot. And even closer to zero for a good pilot.
@DigitalHype wrote:@ZathexExactly. It was very unlikely you would hit anything but a condor or transport heli after circling the TGM. Which would only do moderate to minimal damage on those big birds. So, the chances of you hitting the highly maneuverable stealth or nightbird after circling were near zero with an average pilot. And even closer to zero for a good pilot.
Such a braindead take. You know from the pilot's perspective, you have to assume that as long that every missile that's in the air will hit you? If you hear that sound, you immediately have to stop what you are doing to avoid it and that why the second pass matters. It also doesn't matter how good the Lis player is. It could be one you "battlefield vet" crybabies slinging them and any pilot would have to stop what they are doing to avoid it. It's a RAO hack and one shot missile in one package. Do you guys just run out in the middle of the field and after a sniper shoots a shot at you but misses, you go and think "oh ok, the second one won't hit so I don't have to do anything." Actual morons here lmao.
- 3 years ago
@disabled_tweeker wrote:
@DigitalHype wrote:@ZathexExactly. It was very unlikely you would hit anything but a condor or transport heli after circling the TGM. Which would only do moderate to minimal damage on those big birds. So, the chances of you hitting the highly maneuverable stealth or nightbird after circling were near zero with an average pilot. And even closer to zero for a good pilot.
You know from the pilot's perspective, you have to assume that as long that every missile that's in the air will hit you? If you hear that sound, you immediately have to stop what you are doing to avoid it and that why the second pass matters.
I have no issue with the range nerf. But the agility nerf basically makes piloting braindead
It also doesn't matter how good the Lis player is.
Yes it does. Even before the nerf.
It could be one you "battlefield vet" crybabies slinging them and any pilot would have to stop what they are doing to avoid it.
OMG! How inconvenient, you have to stop what youre doing?!?!?!?!?! OH THE HUMANITY!
It's a RAO hack and one shot missile in one package. Do you guys just run out in the middle of the field and after a sniper shoots a shot at you but misses, you go and think "oh ok, the second one won't hit so I don't have to do anything."
And there is the teamwork whine that every bad pilot complains about. You're why the nerf happened. DICE knew you couldn't adjust. DICE knew you couldn't elevate your skill so they had to dumb down piloting to, and I quote, "ease the vehicle playing experience". How does it feel to pilot the DICE short bus?
Actual morons here lmao.
The irony of this statement is not lost on me.
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