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@StormtrooperDan wrote:This was how Rush/Breakthrough used to work in BF4, but in changed in BF5 so you don't play the same map twice, you just rotate to the next map but change defending/attacking.
Gotcha, my total playtime in BFV can be counted on one or two hands so I never really saw that. More familiar with BF4 and prior games in how side-switching worked.
- 4 years ago
Rush works best IMHO if teams switch sides as often players quit when they are on the "difficult side", which is often defender side, but also greatly depends on the map dynamics.
I like the idea of playing the same map twice as it gives me the chance to have the same players for two rotations, versus throwing me back into MM system and scrambling the players. What makes Portal great is TDM keeps the same players on the same server, so get beat up one round, you have a chance for redemption on the next map.
Just like in real sports, teams change sides to make it fair...⚽🏈🏀🤔
- StormtrooperDan4 years agoRising Hotshot
I agree it is more fair, but I much preferred switching both map and teams that was introduced in BF5. The last thing I want after a long slog on some map (any of the long Pacific maps in BF5), was to play the same map again.
Switching to a new map is a breath of fresh air and more enjoyable to the overall play session.
I'm annoyed so much design knowledge is lost to DICE with every release, where they'll fix things in past only to reintroduce the same problem in a new release.
- RMEChief4 years agoLegend
Swapping sides for BT and Rush have been like this before. It guarantees that a defender will get to be an attacker at least every other round. Right now it is defender 10x in a row.
The map swap should occur after every two rounds, however, since it is MM, there is a chance you will get the same map.
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