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StormtrooperDan
4 years agoRising Hotshot
I agree it is more fair, but I much preferred switching both map and teams that was introduced in BF5. The last thing I want after a long slog on some map (any of the long Pacific maps in BF5), was to play the same map again.
Switching to a new map is a breath of fresh air and more enjoyable to the overall play session.
I'm annoyed so much design knowledge is lost to DICE with every release, where they'll fix things in past only to reintroduce the same problem in a new release.
4 years ago
@StormtrooperDan The MM system would not work well if the players got rotated to a new map on the same server, due to the huge 128 player size of the AOW game modes, and not having tens of thousands of concurrent players 24/7.
Official portal TDM would keep the same players on the same server and just switch the map, as it was easy to fill a 32 player mode using a hybrid MM system. It is a catch 22 with the 128 player AOW modes, as either keep players on the same server when rotating maps but have very long wait times for players trying to start their first game, or keep the current system and fill all servers quicker but scramble the players into different servers when the map changes. At this point I suspect Dice wishes they had stuck to server browsers, yet with 4 of 5 platforms being console, it is what the console world is stuck with, unfortunately...
I'd guessing we are stuck with MM system in 128 player modes due to the "waiting for X players" issues. That said, I believe 32-62 player modes can have a server browser and work better than the current MM system, even with lower player counts.
Official portal TDM would keep the same players on the same server and just switch the map, as it was easy to fill a 32 player mode using a hybrid MM system. It is a catch 22 with the 128 player AOW modes, as either keep players on the same server when rotating maps but have very long wait times for players trying to start their first game, or keep the current system and fill all servers quicker but scramble the players into different servers when the map changes. At this point I suspect Dice wishes they had stuck to server browsers, yet with 4 of 5 platforms being console, it is what the console world is stuck with, unfortunately...
I'd guessing we are stuck with MM system in 128 player modes due to the "waiting for X players" issues. That said, I believe 32-62 player modes can have a server browser and work better than the current MM system, even with lower player counts.
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