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@StormtrooperDan wrote:
@Straatford87 wrote:
This is only for Breakthrough and Rush, and does not apply to Conquest. The change isn't about playing the same map twice, but rather to enable you to play as both Attacker, and Defender in a given round which was frequent feedback we've received.
I understand the intention behind the decision, but the effect is forcing everyone who plays Breakthrough / Rush to play the same map twice in a row. This is something that many players actively try to avoid in regular matchmaking, as in backing out of the lobby if the same map comes up again.
What was the reasoning for BF5's breakthrough rotation system of changing maps and switching teams, and how does that design decision still not apply to BF2042?
You still have the option to leave and find another server if you don't want to play the other side. We are not taking away that choice for you, but at least making it easier to experience both sides of the round.
Nobody wants to keep having to leave servers all the time
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