Forum Discussion

LancySchemer's avatar
3 years ago

Please add ability to skip end of match highlights!

End of match highlights may not seem that long if you time it but when you add it all up with the beginning of the match cutscene/intro/squad intro and loading times, it all adds up to a really long time for the match to being and end if you catch my drift.

The thing that we all want when we play a co-op/multiplayer game is to get into a match as quick as possible and then get into another one as quick as possible once we finished the last one, with reduced loading times and general cutscenes such as the beginning of match intro/cutscene and end of match highlights.

It frustrates me so much that when I finish a match I cannot quit or skip the pointless end of match highlights which don't even highlight anything worth knowing and highlight the most useless piece of information. You could blow up a dozen tanks, capture 10 or 20 objectives, or get a headshot from across the entire map, but the game will highlight you getting that one melee kill, or that one handgun kill when you swapped your weapon that one time. -_-

Please add the ability skip end of match highlights, or at least make them more interesting. If it were up to me, I'd remove the end of match highlights altogether so the players can get into the next match as quick as possible.

4 Replies

  • Definitely to much B-S to sit thru every match, compounded with the even longer load screens for the next match, it's like 5-8 minutes between games.

    In AOW the 1st game you get in is going to always be almost over, so you need to wait for the next random MM to start from the beginning to get a whole match.

    The biggest problem I have is that  the first screen with your score and ribbons DOES give you the option to continue ('X' for me on XBOX), but then it takes you to the BP screen which does your XP in like 2 seconds but then does NOTHING for the next minute.

    There, you can hit the 'Return to Menu' ('B' for me), but this doesn't continue the game, it sends you back to the start menu where you have to re-select what game you want and then when you do get in, it's going to be that end-of-the-match round again.

    Why have a 'Continue' option on one screen, but not the next? It's totally stupid.

    Then again, a persistent server would solve the whole thing....

  • I didn't realize how long it takes between games until I went back and played BF1. In BF1 you can get your game up and running before you leave the end screen in BF 2042. I've been 4th in the queue and still, I can get into a new game faster than 2042. Get rid of the opening scene fly-bys. We only need to see that the first time we load a map, not every time. 

  • FlibberMeister's avatar
    FlibberMeister
    Seasoned Ace
    3 years ago

    Another issue I had was being able to setup loadout for the next match. I want an optimised flow between games

    * review last fame

      - scoreboard

      - badges

      - best players/teams etc

    * vote

      - perhaps map voting

      - player accolades etc

    * prepare

      - select loadout

      - edit loadout 

      - select starting location/vehicle

    Id suggest that you R1.L1 (ps5) between review-vote-prepare

    then R2-L2 between subscreens

    and ideally you wouldn’t be kicked out of the loadout menus whilst the game loads.(if possible) or at least put back where you were.

    i really don’t care for the cinematics. You might think they’re cool, and maybe once they are, I.e  save it for when I launch the app. But for the tart of every match really grates.

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