Please add cycle gadget and cycle class gadget button option
Could you please add a button mapping option for "cycle gadget" and a separate one for "cycle class gadget" (exclude specialist gadgets). This is mainly for console players but I imagine it could be helpful on keyboard.
The reason I'm requesting this is because I find the change fire mode when zoomed / swap to underbarrel keeps bugging out - changing fire modes works less than half the time and instead it usually swaps to the underbarrel, whilst when I want to swap to the underbarrel it usually changes fire mode without it being zoomed.
With a cycle class gadget option I could have the following button layout:
change firemode as up on the d-pad,
change to underbarrel as down on the d-pad,
specialist gadgets as left on the d-pad
and class gadgets as right on the d-pad.
This eliminates most of the buttons stuffing up - as in not doing what is intended.
I am using this set up right now, except with right on the d-pad as cycle inventory which is a lot more cumbersome.
The only issue I seem to have is when I change scopes in the attachment menu it also changes fire mode but its still a lot better than the stuffing up between fire mode / underbarrel that I normally experience.