@HARLEMnycity Understandably, Gyro Aim is not for everyone. Many struggle to grasp how it works and properly adapt to it. 2 things I can tell from what you said:
First, Days Gone does have Gyro Aim sensitivity too low naturally. Even at max (which mine is), its too slow meaning you have to move the controller more to move the reticule.
Days Gone was my first gyro aim game about 7 months ago. Its a great game to practice gyro aiming because the AI is predictable. But the devs needed to tweak it a bit more. I am glad they implemented gyro aim because the base stick aiming controls were not good for my taste. Thus i didnt like the game originally and quit. Gyro aim brought new life though because the semi poor stick controls were no longer janky. I actually beat the game and thoroughly enjoyed it Single-handidly because of gyro aim.
Secondly, you mentioned that you were using your "arms" way too much. A good gyro aim player does not use his arms hardly at all. Over 90% of my movements are subtle and only in the wrists and partially in the forearms. My elbows barely move during left or right movements. I can now sit in nearly any position on my bed or couch and use gyro aim comfortably. I usually have 1 point of each arm--be it my forearms or elbows--resting on something. Hell, i even lay sideways and play Horizon with it lol. Ive just grown very accustomed to it.
The other aspect to this is youre probably not use to combining the right thumbstick with gyro aim. When I first used Gyro Aim, I kept taking my thumbs off the stick unintentionally and was focusing too much on gyro aim. Thus my arm movements were kinda large. Eventually, I began learning how to properly "recenter" my screen (using "macro" aiming) with the right stick while also using gyro aim. This led to proper wrist movements and not full arms.
The best way I can explain it is gyro aim is like a track ball mouse--those computer mice that are stationary and you roll the ball to move the pointer. The controller's center point doesnt actually move much just like that stationary ball. It just twists around it. Thus with proper implementation of gyro aim, you can make fairly large movements with your reticule with only movement in your wrists.
That being said, Gyro Aim isnt something you figure out overnight. Almost everyone I talk to spends less than 1 hour trying out gyro aim on a game then calls it quits. With Days Gone, it took me a few days (probably 4 to 5 hours of play) to kinda get into rhythm with it. It took me about 1 to 2 weeks (7 to 12 hours I would guess) to become fairly adept at it and just steamroll through zombie hordes lol.
After Days Gone, I went over to Enlisted and played PvP with Gyro Aim to get more practice (cuz I was enjoying it) and that game has crossplay. Most of my matches see more PC players than console as well. And man I ran TRAIN on PC players in that game and constantly was top of the leaderboard. I was bunny hopping and quick scoping the * out of them. It actually felt similar to when I played a ton on PC many years ago. Damn it felt good to be able to have that level of speed and control over my aim. And now, I actually look constantly for games that use gyro aim just because it improved the experience so much.
I just wished more devs embraced it to give increased accessibility. Does not need to take away from stick aiming as not everyone can use (people with wrist issues) nor want to. But theres actually a very large community of people that prefer it and i have even talked with a couple players who had only 1 arm where Gyro Aim actually allowed them to enjoy shooters more properly--they had a custom controller but could not have much better control of aiming.