Forum Discussion
Clearly some of the air vehicles are too resilient, so question is now if the player community can agree on e.g. how many stingers in a row should be required to take out the various aircrafts?
These are definitely needing a nerf in their health parameters versus some of the AA weapons we have:
MI-240 Super Hind
KA-520 Super Hokum
MV-38 Condor
You can literally keep sending stingers into them one after the next and they still just heal up as fast and keep flying around. So currently 4-5 stingers in a row are not enough to take them out of the sky. Another parameter that may also need a change is the time it takes to lock-on to an air vehicle and the extreme over-sensitivity the lockon has to even just the smallest tree branch in the scope to acquire lock-on.
The lock-on mechanism also appear broken very often. Especially with the Condor its very obvious, as you often never get any lock-on at all, despite you have it in target all the time and it slowly but surely just keeps coming closer and closer. But still no final lock-on that enables you to launch the weapon. Sometimes the condor is soo close that it is even bigger than your entire onscreen lock-on reticle. So yes, its very very close. ;o)
Same problem so to speak with the little birds, as despite e.g. all open field around, the lock-on is so poor and slow that you never can get even a single lock-on before they either have hammered you to oblivion or just flew out of range again despite they came right overhead 30 meters away when closest on you.
The choppers are the real problem because the aa missiles are absolutely garbage.
The lock on range is pitiful and when you do manage to get a lock and the pilot has used flares half the time your rocket goes awol and randomly goes anywhere!
I had a game yesterday and the havoc was literally 20 foot above me and the aa refused to even lock after I hacked it.
- Trokey664 years agoSeasoned Ace
Whilst realism should be applied where practicable, balance should always trump realism as is the case here.
The problem with AA at the moment is that locking is very inconsistent and missiles often fail to track without the apparent use of flares.
No buffs or nerfs should be applied in this area until the above is fixed then see how things go.
That said, range may need to be adjust, Nightbird can fly towards you and fire its rockets long before (a good) lock is achieved nevermind fire, and you're dead before anything can be done.
- X-Sunslayer-X4 years agoSeasoned Ace@Trokey66 the only thing i'd do is make the the hydra pods part of the main armament and remove them as additional firepower.
if you want to spam the rockets you can not have miniguns and/or the 20mm cannons. pilots can not have the cake and eat everyone elses all the time... on top any 30mm canon or bigger needs to be gone from groundvehicles and the 50mm canons should get removed from the super-helis as well....- Trokey664 years agoSeasoned Ace@X-Sunslayer-X Don't necessarily disagree and is worthy of further discussion but in terms of AA balance, range is one part that can be discussed now even with Stigla inconsistencies.
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