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Clearly some of the air vehicles are too resilient, so question is now if the player community can agree on e.g. how many stingers in a row should be required to take out the various aircrafts?
These are definitely needing a nerf in their health parameters versus some of the AA weapons we have:
MI-240 Super Hind
KA-520 Super Hokum
MV-38 Condor
You can literally keep sending stingers into them one after the next and they still just heal up as fast and keep flying around. So currently 4-5 stingers in a row are not enough to take them out of the sky. Another parameter that may also need a change is the time it takes to lock-on to an air vehicle and the extreme over-sensitivity the lockon has to even just the smallest tree branch in the scope to acquire lock-on.
The lock-on mechanism also appear broken very often. Especially with the Condor its very obvious, as you often never get any lock-on at all, despite you have it in target all the time and it slowly but surely just keeps coming closer and closer. But still no final lock-on that enables you to launch the weapon. Sometimes the condor is soo close that it is even bigger than your entire onscreen lock-on reticle. So yes, its very very close. ;o)
Same problem so to speak with the little birds, as despite e.g. all open field around, the lock-on is so poor and slow that you never can get even a single lock-on before they either have hammered you to oblivion or just flew out of range again despite they came right overhead 30 meters away when closest on you.
@CyberDymeStingers could probably use a +5 damage increase to air vehicles. What would really help is stingers actually functioning properly. I've had so many stingers lately just fly straight up into the sky and do nothing (and no, the pilot didn't flare or leave range of the missile).
A small damage increase on the stingers and them working properly would be enough IMO.
For the M5, they probably need to adjust damage values to require 1 less rocket per vehicle at the moment outside of jeep/hovercraft which are already very weak.
Change bolte from 3 rockets to 2 rockets, change tanks from 4 rockets to 3 rockets.
Something that isn't discussed much is the repair function on vehicles. The repair function was originally broken and not working properly when the game released. Now, the repair function is working properly and gives +health each time used. So a smart tank player can use repair between rockets which increases his required rockets to die from 4 to 5. That's just too much IMO.
Damage needs to go up on M5 and Stingers now that repair function works accordingly, and Stingers have to be fixed so that they work properly and don't shoot up in sky at absolutely nothing.
With these changes, C5 drones should be removed as well since vehicles will be much more vulnerable to the increased damaged values.
These issues ~should~ (key word SHOULD) be the simplest of simple fixes but we all know nothing is simple with these developers, unfortunately.
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