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@ArchAngeL-PCX For me it’s the exact opposite, the situation that are difficult for a mouse user, longer ranges, only a small part of a player is visible or moving or multiple targets is where I constantly see console players excel at.
I am not saying aim assist is OP far from it, but it’s those occasions where it’s outperforming it’s function and turns into an aimbot instead of an assist.
Think a big part of the issue is the 100% absence of recoil for console, makes weapons way more accurate so those times the aim assist is dead on the TTK is riduclous.
@doubleome wrote:@ArchAngeL-PCX For me it’s the exact opposite, the situation that are difficult for a mouse user, longer ranges, only a small part of a player is visible or moving or multiple targets is where I constantly see console players excel at.
Aim assist turns off at 100m.
I'm pretty sure aim assist doesn't work against slivers of a player model. Will have to test this.
Most experienced console players turn off the snap aim assist because it's terrible against groups of tightly packed enemies, among other reasons.
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