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Previous games have had features like this, and I've never seen it abused. Getting the majority of the team to vote someone OUT of a role is hard to do unless the team as a whole recognizes the person is sabotaging the team.
Before the corporate machines decided to implement matchmaking and server generation and rip "community" out of the players hands, pretty much every game had the ability in some form to manage the server instance by the people playing on it.
Hell, I should have been kicked yesterday. I had walked away after a match to get a drink of water, then I decided to do the dishes, take the dogs outside, then I came back to discover I was in a match (because I forgot about autoqueue) and it was 90 tickets to 400 tickets. I was AFK the entire time and the game nor the players could kick me. I experienced the same thing a few days back, someone took the nice big tank, parked it on the backside of the map behind a building and went AFK the whole game, locking up the tank.
Don't tell me the game doesn't need server management by the people playing, that's ridiculous.
So winning/losing is that detrimental to your life? If I paid $70 for this game I WILL play it like I want to. Whether that is camping in a vehicle on one side of the map or camping in a corner with Boris turrent.
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