Forum Discussion
@Karen0202 Again I think that’s a completely different issue all together, the fact 18 missiles are being fired in such a short duration and the fact one simple fire and forget gadget can stop the power of enough missiles to destroy at least 4 vehicles.
- doubleome3 years agoSeasoned Ace
@Karen0202 Thats why vehicles should also have an APS as a defensive cooldown instead of smoke, something that’s clearly visible when active.
The sentinel being unlimited and having zero feedback when your explosives just vanish in thin air is just bad design. The least they can do is give clear feedback when a sentinel took out your explosives.
Even just a small cooldown between charges so that 2 rockets fired at the same time from a team aren’t just instantly taken down, so you can basically overwhelm it, in turn make it tougher vs explosive splash damage so it’s not just taken down so quickly.
Everytime I face one of these things it’s just frustrating to play against it’s just not fun and yes that’s my opinion but usually things that are like this are heavily defended for the wrong reasons.