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Indeed, one could argue that point and click is less of a 'skill' and (although I hate to bring in the realism argument) there are nriys reason why a round 'doesn't go where the gun points'.
Also spread mechanics and indeed suppression adds a layer to the gameplay that was missing in BFV. It became whoever saw who first won.
Nothing worse than powering your way through the recoil/suppression to line up a headshot only to see the bullet zoom off diagonally 😛.
BFV might not be my most favourite in the series, but at least the gunplay was on point
- UP_Hawxxeye4 years agoLegend
@TTZ_Dipsy wrote:Nothing worse than powering your way through the recoil/suppression to line up a headshot only to see the bullet zoom off diagonally 😛.
BFV might not be my most favourite in the series, but at least the gunplay was on point
I agree that it feels bad to have the bullet go diagonally.
But I think it is bad if one can power through the recoil of a Gun like AEK cause being able to do so breaks the balance of the tradeoff between high recoil and high RoF/Damage.
If a high RoF weapon can be legitimately controlled then it becomes an ultimate weapon that obsoletes the more tame weapons. One can just compare the times they die in BFV to Type 2a, suommi and ZK compared to MP34, Sten etc.
- 4 years ago@TTZ_Dipsy What suppression! (In bfv)
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