Forum Discussion

SCUBASTEVE120's avatar
SCUBASTEVE120
Seasoned Ace
3 years ago

PLEASE REMOVE ALL FLAG CAP

Dice please remove the feature that allows each game to end in less than a minute once a team caps all flags. For players doing this it is very toxic and shows that you enjoy seeing loading screens, countdown timers, and the menu, more than actually playing the game. Me and my friends deliberately let the enemy team, hold at least 1 flag so we can keep playing the game and then let the enemy team all spawn on that one flag. This feature literally makes maps like noshar canals and arica harbor unplayable. You all know by now it's not like the old days of killing all players at their deployment once you take all flags, it just ends the game quickly. So if dice/EA won't fix this, then can players stop all capping.

5 Replies

  • @SCUBASTEVE120I’m pretty sure the intent is that if a team fully caps out the other, it absolutely sucks to be on the losing team. I’d rather have to spend the time loading a new map with hopefully a new team than get railed for a longer period. You’re only looking at it from the winning side, yah it’s great I guess if you’re into spawn camping and making sure the other team is miserable, but having been in teams in both situations, and without having the ability to move teams and perhaps add a better balance that Dice is unable to provide… it’s better to end it fast and try again. The other option is the team getting rolled mostly leaves, so it’ll end anyways. Put yourself in the boots of the other team eh?
  • Noshar Canals CQ64 is broken. Over 50% of matches result in RU spawntrapped. And they almost never win. DICE should consider rebalancing this map for 2042.

  • SCUBASTEVE120's avatar
    SCUBASTEVE120
    Seasoned Ace
    3 years ago
    @ATFGunr Iv been on it for the losing side mostly. I also play at night on last gen so I'm paired with same players almost every game. But when me, my brother, and a friend/co worker play on the weekend, we tend to be on the winning end and we at least let the losing tea keep 1 flag. Games on norshar canals usually end in 2-3 minutes. But because we let the other team old the dock side flag with the warehouses (while we stayed on the railroad tracks) the game actually played on for awhile
  • AngrySquid270's avatar
    AngrySquid270
    3 years ago

    The much needed mercy rule in Conquest.

    Easily one of my top 5 featured that I hope gets carries over to future games.

Featured Places