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>Please remove the magic unlimited Missiles for AA tanks.
Man, its really like people just want planes and helos to sit inches from the barrel of an AA. Flying takes skill, just as much as being a good AA operator takes skill. This definitely seems like a skill issue.
- 3 years ago@AuMordum If flying truly takes skill, they wouldnt need a free get-out-danger-card-every-few-moments-short-invulnerability-to-main AA launcher- card (talking about the flares).
- AuMordum3 years agoSeasoned Hotshot
So why don't you just fly and kill the helo if it's a skillless class? I don't think you realize you spend most of the round in some gradient of lock. If not just an AA, it's an AA, AA infantry, Target, Lis, that damn laser tank, Flak cannons etc. IF you have a pilot in your lobby that 50+ kills and minimal deaths, your team is letting that happen.
- 3 years ago
It takes a large team effort to take them down. So, you can either play the objective, or work to take down air vehicles, BUT, you can't do both. By far the majority chooses to play the objective for points and win the round, which is why air vehicles can farm infantry with impunity.
The fact that players can fly around entire games with constant lock on and still survive is both good pilot skills, but also broken balance, which favors those pilots.
You will never win a round if half the team is focused on taking out air assets, that's the problem. The number of players required to consistently kill air assets needs to be lower and this is also the problem, how to do it while making it fair to pilots.
- 3 years ago
@Wargame_Enj0yer Yes the helicopters need the free get-out-danger-card because even with the highest skill level, it is impossible to evade lock on weapons. If there would be a method, to evade the lock on weapons, then yes, the flares are not necessary, but if you don't take it away, there can't be another solution because. And if you get rid of the infinite amount of flares, you need a possibility to fill up the charges again. There must be a counterplay.
What I think is some kind of problem, it the limited amount of ammunition for infantry against air. Sure, you can resupply, but only with the help of other players. There was a better solution in BF5 with the crates at the flags.
- RanzigeRidder23 years agoLegend
@Captain_Tachi wrote:@Wargame_Enj0yer Yes the helicopters need the free get-out-danger-card because even with the highest skill level, it is impossible to evade lock on weapons.
Impossible? I've seen enough skilled helicopter pilots that can use the map design to effectively evade lock on weapons. They will use flares to counter the first incoming lock-on weapon, by the time the flares are done and the second lock-on is fired they are either behind a building or behind the hills resulting in rockets to miss. They sit there in cover for a bit reloading the flares and from there it's rinse and repeat. Only effective counter for that is an equally skilled pilot on your team who will hunt them down, but usually they are busy with exactly the same infantry farming tactic.
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