Forum Discussion
- 4 years ago
@xPaleHorseIt is the one take that actually makes sense.
1) 64 Players max
2) Better combined arms map designs and variety
3) Classes which provided combat readability & predictability which allows for prioritizing targets in order to take objectives
4) More weapons with unique characteristics that make sense (i.e. i'm not using an SMG to outclass someone at long range with an AR)
5) Browser
Shall I go on? Or do you now understand what it means to utilize BF2/3 features/sets? You're the one who said FULL redesign...not partial "put lipstick on a pig" redesign. - 4 years ago
@xPaleHorse wrote:
@-DFA-Thumpwow what a helpful take. so original. trying to provide actual solutions here.@xPaleHorse , what @-DFA-Thump was so kind to point out to you is actually what a very large group players have suggested/wanted from this BF2042 from the very onset. And have repeated again and again to EA/DICE obviously to no avail.
Taking the disaster that BF2042 is and just trying to make some superficial changes to it, will not turn this Titanic around. Matter of fact is that millions of the customers have already dropped it entirely, lost total faith in EA for this to be savable and moved on. It doesn't help to put lipstick on a pig. Its still a pig...
And what EA first sold to us and set the expectations up for, and generated so much excitement across large sections of the Battlefield fanbase was that BF2042 would be a modern version of the all time greats BF3/BF4.
Hence why @-DFA-Thump suggestion is spot on:
Take the BF3/BF4 and make an exact copy of that, just with the modern tech/processing power/screen resolutions etc to go with it.
THAT would be a certain slam dunk success!
- 4 years ago
@CyberDymei think you both missed my point (ha ha). i mean ACTUAL IN MAP OBJECTIVES. not the game. not the guns. not the vehicle unlocks. hence my examples. yall are both so wound up and salty over the release that you completely missed it. yes everyone is aware the game isnt what its supposed to be, if i wanted to hear that id go to reddit thanks.
- cso77774 years agoSeasoned Ace
Orbital and manifest are mostly ok maps (nothing special, but at least acceptable).
The rest of the maps needs heavy redesign of all the open areas of the maps. Infantry has way too hard a time getting from objective to objective, because they have no cover to hide behind (objects, terrain etc) and the game has a lot of camping snipers due to many high points on the map (too much 'verticality').
Some objectives like the ones on Kaleidoscope are bad and should be fixed, but the barren maps are a bigger problem than the objectives (at least in conquest).
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