Forum Discussion
Orbital and manifest are mostly ok maps (nothing special, but at least acceptable).
The rest of the maps needs heavy redesign of all the open areas of the maps. Infantry has way too hard a time getting from objective to objective, because they have no cover to hide behind (objects, terrain etc) and the game has a lot of camping snipers due to many high points on the map (too much 'verticality').
Some objectives like the ones on Kaleidoscope are bad and should be fixed, but the barren maps are a bigger problem than the objectives (at least in conquest).
@cso7777 wrote:Orbital and manifest are mostly ok maps (nothing special, but at least acceptable).
The rest of the maps needs heavy redesign of all the open areas of the maps. Infantry has way too hard a time getting from objective to objective, because they have no cover to hide behind (objects, terrain etc) and the game has a lot of camping snipers due to many high points on the map (too much 'verticality').
Some objectives like the ones on Kaleidoscope are bad and should be fixed, but the barren maps are a bigger problem than the objectives (at least in conquest).
Much agreed @cso7777 !
The maps are maybe big, but most come across as having been made in a rush, with little concern for how the gameplay and two fractions are supposed to both attack/defend across them, and advance strategically with movements from flag to flag. Manifest is probably the best working map of the new in BF2042.
Also, if this is the future after breakdown of civil society and all on the run, then why do the maps not reflect that?
Right now all the infrastructure, streets and squares all come across very pristine. As just having been swiped for any litter the very same morning and all repainted, as if it was the prepping for May 1st on the Red Square, Grace Kelly arriving at Casino Square in Monaco or like SG Clean Day in Singapore.
Instead we should have plenty of mayhem areas and infrastructure components spread around, which all could aid for making the gameplay much more interesting and making the maps/flags work much much better than what we have today.
Renewal, Discarded and Breakaway all suffer from this, though each map have segments that are working well. But severe gaps between some flags are devastating for the overall gameplay. Hourglass is in it's class of its own. Nough said...
About Battlefield 2042 General Discussion
Recent Discussions
- 4 hours ago
- 21 hours ago