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I've been convinced of this for awhile now. I saw the same thing when Tor tank was first released and I had many back-to-back rounds with 50+ K/D before people figured out how to deal with it. I went back to playing infantry and was put in some seriously sweaty lobbies for awhile after that.
I also noticed when I was grouped with a friend who was a brand new player and quite bad, the enemy felt like bots.
SBMM has been in the game since BFV. Chris from Battlenonsense had some trusted connections with DICE devs (enough that he got additional network stats added to the game for tshooting). And he confirmed they did add it to BFV. I trust his source.
And I'm not talking about the misuse of the term for team balancer. It's been getting slowly more agressive over time. The reason it was barely noticable in BFV, is because most people didn't use the matchmaker and player population was so low, it didn't matter.
Why do you think DICE is so insistent on ignoring the demand for a AoW server browser? I wouldn't be at all surpised if they are also testing DDA. DICE is completely silent on these topics. Ask yourself why.
Around before Season 4 dropped, something changed with MM. Waiting times got longer, and the match balance also got worse. I've begun noticing more and more lopsided games with 600+ point differences. Seems like they're cooking up something
- 3 years ago
Can't be true.
They always put me in matches with bottom feeders.
- NazT553 years agoSeasoned Ace
I mean getting killed by some random enemy out of ho where and what seems like getting killed from behind cover or what seems to be 1 or 2 hits is not fun. And for them to add SBMM it just gets frustrating to play. Not sure who makes these decisions but do they even play the game?
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