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0xczdihev0km's avatar
2 years ago

Question regarding "damage dealt"

Question regarding "damage dealt" stat. How is damage calculated? Is bullet damage to infantry weighed as much as explosive damage against vehicles?

If I destroy a vehicle with AT mines, is that worth 100 dmg? What if, in that vehicle, 2 people also die? Does it account for that https://vidmate.onl/ ?

7 Replies

  • I was always wondering the same thing. Is the Health out of 100? because, I hit someone a bunch of times and the numbers always add up to way more then 100.

  • OSpazX's avatar
    OSpazX
    2 years ago
    @D-Man3847 I think the damage numbers displayed show how much damage you have dealt out... not how much damage has been recieved.

    I.E., if the target only has 10 health left, but your shot deals 30 damage, it will show the 30, even if only 10 kills the player.

    I could be completely wrong. I normally am, my wife tells me.
  • @0xczdihev0kmThe damage numbers (the ones alongside hitmarkers, unless you're talking about the end of round damage, for which I have no idea) are damage dealt to each person and vehicle, rounded to some integer, likely nearest unless 0 in which case 1. When you explode a tank, you don't deal damage to the people in it (their death is likely a separate thing that just gets triggered due to them being inside the vehicle). If you hit a rocket on a LATV, you will likely deal damage to both the passengers and the vehicle, so you can easily get over 100 damage, if not 200, but no kills.

    If you shoot at vehicles with something that deals below 1.0 damage, you will deal "1" damage, and if you keep shooting you can easily get "30" damage, but the vehicle has only ~10-15% missing.

    The damage numbers will not show you dealing more damage than a person's health. You can pretty easily tell this is the case by landing a headshot with any sniper rifle, which should say something around ~200 damage most of the time if this were the case. The sniper/gvt headshot multiplier is 4x. You can also observe this with mega low damage bullets, like the GVT's AP ammo or IIRC the XCE's subsonic + heavy suppressor.

    You will get hitsounds, hitmarkers and I think damage numbers when your Irish shield gets damaged. Debris from vehicles that you've destroyed will deal damage to some things it collides with - it can damage light vehicles or kill people. Sadly, this doesn't apply to other environmental damage.

    I believe some ammo types on some guns penetrate people (so you can hit multiple if they're standing behind one another),you can end up dealing high damage this way as well. Flechettes make note of this explicitly (though then again, the VCAR's drum mag used to say it makes it automatic!), and AP ammo likely does this, but I'm not sure about the other more commonly used ammo types.

  • .@0xczdihev0km Near as I can tell, the devs don’t even know how these things add up in game. The score versus your XP are not the same. Damage and XP are also not the same. I’ll get 30xp off of 16 damage to a tank, also 30 if I kill a pondhawk. It doesn’t show damage if I blow it up in one shot, but I assume there is damage as it counts towards mastery. You are not the only one unsure buddy!

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