Forum Discussion

RMEChief's avatar
RMEChief
Legend
3 years ago
Solved

Question: would tuning down all TTK help?

So hear me out. We are playing on 45Hz Tick Rate servers, but there are too many weapons (vehicles and aircraft included) where the TTK is faster than the server's tick rate. This causes most of the insta deaths. 

So would applying a 10% decrease to all damage/TTK help? It would take longer to kill people but you also wouldn't die instantly.

I don't know if it would help as it already takes me 8 to 10 rounds to kill someone but I would rather have a fighting chance and use a few more rounds than to die instantly.

Thoughts? 

  • Hard to say because of the netcode...I did a vid a while back about the dmg counter being inaccurate, and I know you're aware of it too. The simple fact that the counter rarely adds up to 100 make me think the server is deciding who won the fight based on a formula rather than skill in some cases. (oh and adding a plate doesn't change this) Sometimes I have time to move, sometimes I don't which tells me the lag compensation is screwy. Making it take 10-12 rounds to kill someone just exacerbates things. The server is still going to make the choice. Maybe giving players more HP??

7 Replies

  • Hard to say because of the netcode...I did a vid a while back about the dmg counter being inaccurate, and I know you're aware of it too. The simple fact that the counter rarely adds up to 100 make me think the server is deciding who won the fight based on a formula rather than skill in some cases. (oh and adding a plate doesn't change this) Sometimes I have time to move, sometimes I don't which tells me the lag compensation is screwy. Making it take 10-12 rounds to kill someone just exacerbates things. The server is still going to make the choice. Maybe giving players more HP??

  • Anobix's avatar
    Anobix
    Seasoned Ace
    3 years ago
    @Adamonic I honestly don't know if it would help much. I have a feeling needing to take an extra shot or two could make balance even worse, especially between (what I understand) of console players with the relative inaccuracy of a controller vs a mouse. Where sometimes it doesn't seem to make sense how many bullets it takes to begin with, adding an extra 1 or 2 could make it worse.

    I honestly don't have a good solution though that isn't using higher tick-rate and fixing the netcode so that the packets/bullets aren't getting bundled and calculated to determine what happened. But I'm not a programmer/network latency designer/etc.
  • If BFV has taught me anything, trying to constantly tweak TTK/TTD will only lead to more problems

  • They tried it in battlefield v and failed miserably because no matter what you do you can’t mix players with wildly different pings and expect good hit registration, it simply doesn’t happen.

  • RMEChief's avatar
    RMEChief
    Legend
    3 years ago

    All good feedback, thanks. 

    I understand the reluctance to change any of this, but can it be any worse? For me, I don't think so. 

    My thought process is, if you can slow down how fast everything kills, the fastest possible kill would not be faster than the update to and from the server. In some basic way, that has to help. 

    I died in 1 tick the other day, non-headshot death (2 shots). Things are just too fast for the servers and player latency to keep up. It is 2022, this is unacceptable. 

  • cso7777's avatar
    cso7777
    Seasoned Ace
    3 years ago

    @AdamonicPart of the problem is that guns are too easy to fire on full auto.

    This is probably because of crossplay, PC-gamers ends up having almost no recoil (or too easily controlled). I think the aim-assist for controllers, is balanced by using low recoil on weapons to make mouse-play easier (I'm not hating on console/crossplay).

    Perhaps using the 'tap-fire' system of BF4, by forcing players to use the trigger to control recoil, could reduce 'effective TTK', without changing the damage of the guns. The guns should have way more recoil for this to work though (with some added randomness).


  • @Adamonic wrote:

    All good feedback, thanks. 

    I understand the reluctance to change any of this, but can it be any worse? For me, I don't think so. 

    My thought process is, if you can slow down how fast everything kills, the fastest possible kill would not be faster than the update to and from the server. In some basic way, that has to help. 

    I died in 1 tick the other day, non-headshot death (2 shots). Things are just too fast for the servers and player latency to keep up. It is 2022, this is unacceptable. 


    I'm with you...makes my teeth itch. The other one I hate...start shooting at someone at distance. Say 100M, get them down a few shots possibly a headshot or two (since all I can see is the head) and then suddenly dmg stops, and I get hit twice and die...

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