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BASSMEANT_RAW's avatar
BASSMEANT_RAW
Not applicable
4 years ago

Quitting Penalty/Negative Stats

Quitting out before the match ends should be penalized. The penalty should be progressive, the more often you do it, the higher the penalty. It should be scaled upwards so the longer you wait before doing it, the more it costs you.

The system should now be able to track and accurately stat handle negative stats. Folks at the bottom of the scoreboard who did nothing for the length of the game and went 2/12 kd should be losing xp and level progress.

the days of molly coddling the lesser capable players are over. with 64 players per side, folks are gonna have to learn to carry their weight.

19 Replies

  • lzilchetl's avatar
    lzilchetl
    Seasoned Ace
    4 years ago

    I'd rather they sorted out re-joining a game after a crash or disconnect and picking up your score/kills  from when you left, Not sure when that idea went out of the window.

  • cso7777's avatar
    cso7777
    Seasoned Ace
    4 years ago

    BF is a casual game with 64/128 players, and this would make the whole experience of playing BF less fun (and fun is what is mostly missing from the latest BF-titles).

    Trying to force players to play in stomps or on maps they don't like, is a bad idea, if you want to keep your player-base "healthy".

    I think that having a 'Quit %' stat should be enough (don't know if it exists anymore).

    Without any functional team-balancer, keeping people on servers will not change anything, the stomps will just continue and people will get more and more frustrated.

  • @BASSMEANT_RAWI could've swore that previously if you quit you gained no XP/Points from the round. Or maybe it was you started at 0 if you started another round before the current officially ended.

    Ever since BF3 I've said they needed to adjust points so players defending/attacking a flag would get more points/xp for kills. Versus players hill humping or vehicle spamming. Overall kills affecting the objective gained more.

    Also circle jerking flags (xp boosting) should be penalized. For example if you cap a flag you need to hold it for at least a minute before moving on to the next. If the flag gets neutralized before that timer ends you gain nothing. Basically xp is only awarded after you've held the flag for that one minute duration.

  • tempo_rarity's avatar
    tempo_rarity
    Not applicable
    4 years ago

    In most make-believe war-story Movies , it's the 'Let's Go!' Soldiers who speaks those last three lines of the OP's post who are then in the next scenes blown to smithereens .

    In most real-life war-movie Stories , these sources tend to be from Soldiers who'd been cautious and taken their time , to have seen such things and then lived to tell of it . 

    . . . 

    Meanwhile , in BFV . . .

    I'm 3-12 after a whole round sitting on the SAA .

    A very good Assault is going an impressive 36-9 .

    He's 4-for-1 and I'm 1-for-4 ; a case of bad Math for me .

    Here though these Maths come out of hiding .

    Guessing the BFV-as-a-whole averaged KDR at 1.5 , I'll be generous and say 2.1

    Thus , by killing 36 Enemy the Assault has theoretically saved 75 Mates Lives .

    Who are now free to go on to killing 150+ Enemy .

    On the SAA all round , I fought off a Pilot accustomed to achieving +100-0 Stats .

    He ended up at 25-3 (8-to-1!) but (again theoretically) I too saved 75 Mates Lives .

    Who are now free to go on to killing 150+ Enemy .

    . . .

    I ain't doing nothing back here , literally , except Cap this undefended far Flag .

    Again and again .

    First Enemy recap party contained only two (6%) , I hid , they left , I re-capped .

    Then four showed up (12.5%) , they couldn't find me and left , I re-capped . 

    Then six show up and the story goes into these hidden Maths as well :

    One Player has drawn almost 20% of Enemy forces away from Mates .

    I haven't killed anybody this whole time , but . . .

    For a while for each searcher , neither have they either .

    . . .

    Tony Soprano : "You sayin' what I think you're sayin?"

    Carmen Lupertazzi : "I didn't say nothin' "

  • VOLBANKER_PC's avatar
    VOLBANKER_PC
    Seasoned Ace
    4 years ago

    @tempo_rarity1) Any good pilot will completely crush you on that SAA.

    2) People who come looking for you when you’re hiding at a flag are relentless. They don’t just give up and go away! I mean, wtf! If you’re going to back-cap, best be at least 2-3 good players who can defend themselves - then you can really create problems and distract the enemy by holding their initial flag, letting your other team mates spawn on that flag etc.

    So no, the examples do not have much to do with reality.

  • tempo_rarity's avatar
    tempo_rarity
    Not applicable
    4 years ago
    @VOLBANKER_PC
    1/ Yup , that's the hope .
    Many Pilots then find out that I too can "crush" on SAA's .
    Their notions of Vengeance on me is my ultimate goal .
    I WANT rinse/repeat customers , since I'm doing it as well .

    2/ They DO give up in searches for me .
    Though we are all in an FPS , only they want to 'pew-pew' .
    If they can't find me to do it , they DO go looking elsewhere .
    Often too Mates and Pathfinders show up to do the shooting .
    Or often too , my Discoverers last sight is of a muzzled M1911 .

    My poor-Stat 'reality' as seen by another example?
    I'm Phillip Danault assigned to check Brayden Point .
    My lone 'stat' intent is to stop or reduce a 'star's' stat intents.

    'Star' can be a single 100-0 Enemy Flier , reduced to 25-3 .
    Or 'Star' can be many Enemy , losing many man-minutes in fruitless searches .
    but. . .
    I kill my stats whenever I choose these low-paying must-do jobs , and ; according to the OP ; I should be further penalized for it .

    Harsh boss , I still gently say (now that you've forced it outta me :P)









  • emerson1975's avatar
    emerson1975
    Not applicable
    4 years ago

    Yeah penalise the people with a life yeah sounds great 

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