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51 Replies
- Man_iLoveFishing3 years agoSeasoned Ace
@UP_LordPlumberGreedy. Just gonna add.
That tank can be used with one hand that can shoot across the map, made for basecamping. And no, it's not that easy actually to kill cause of aps and thermal smoke. It drives off to interior, it camps near interiors.I would be okay if I had any kind of warning of tank spawning in, being aware.
A viable counter was needed for transports and stealth. Now transport and stealth pilots need to try instead of just tanking hits and hiding now and then. This is a HUGE QOL improvement for infantry as there is something that will keep the transports from acting as gunships and provide a way to fight back against stealth helos
- Man_iLoveFishing3 years agoSeasoned Ace@Psubond From the spawn across the map without no warnings and indicators instant death? Try what? Camp at spawn and wait for vehicles?
@Man_iLoveFishing wrote:
@PsubondFrom the spawn across the map without no warnings and indicators instant death? Try what? Camp at spawn and wait for vehicles?stay low, stay fast don't fly in a straight line. vehicles are supposed to be powerful, especially a tank with a rail gun as a main cannon. helos getting smoked if they are in a hot theater of war is normal. there is a reason that helos are only used once air superiority is achieved (usually air supremacy) and even then, manpads and ground fire are a constant threat and are avoided.
as for the warnings/indicators, infantry doesn't get that, you can't even hear the stealth helos coming until it is too late. instant death is a way of life for infantry, now vehicles get to enjoy that game mechanic too.
- Man_iLoveFishing3 years agoSeasoned Ace
@PsubondInfantry doesn't get smoked across the map. You can hear Stealth bombs incoming. Tank can find ramp and adjust cannons height. Speed doesn't matter since I've already dropped jet with my first try. It doesn't feel right at all since this cuts my skills of flying and understanding the situations (gamesense). But if one spawns at main and starts pulling me down literally from another side of map, I find it's not my gaming skills or knowledge problem, cause it happens just like that within milliseconds.
Edit: Helicopters spawn height/altitude is reachable to the tank when it's tilted just a little bit. Good example is hourglass, kaleidoscope RU main, basically small bump.
Edit: Also we shouldn't compare infantry and vehicles cause one has way longer time penalty.
maybe i have bad hearing, but if i can hear the bombs it's too late for me to do anything about it. good solution would be to not spawn helos/jets/condors in the exact same spot every time.
- @UP_LordPlumber Let's not forget that infantry now have an assault rifle that can kill armor
- Voltixdark3 years agoSeasoned Vanguard@Man_iLoveFishing "I would be okay if I had any kind of warning of tank spawning in, being aware."
Um..Liz has that factor to see enemy transport through walls and such @UP_LordPlumberI'm curious if you focused the railgun on vehicles as I "T1-ed" the rail gun a couple days past you, and can say I never really focused much on ground or air vehicles much as it takes 25 or so hits at full health, and it is hard to get the "last shot" for the kill with the railgun as it only damages a tiny amount per shot versus missile taking 1/3 health each hit. Also good tank and air vehicles pilots will take you out when you 6x scope glint so I worked over ground troops and not so much vehicles myself.
I found the railgun to be waaaay more difficult to T1 than the snipers, as it only has a 6x scope AND the reticle is super fat/wide and red/orange so it blocks the headshot views over 350 meters or more distance to where I didn't have the accuracy of the sniper thin crosshairs. I hit one guy at 450 meters, but 350 meters and less seemed to be best results. My accuracy was half as much as my sniper rifle kills, as "timing" the charge with a moving target is really a challenge. That said I got really good at burst firing mid range, but you got to hit all three or one and a headshot, and you to see them first and fire first as it takes forever to charge before firing...
The gun was fun but tough to fire with high accuracy long range on moving targets. That said, stationary targets are toast...so campers beware the railgun as most of my kills came from camping, completely stationary players using the strangely OP mid range guns that are somehow capable of lasering players from 250-350 meters in half a second...👿
- UP_Hawxxeye3 years agoLegend@DeepSixxxx
How??? how do you people manage to focus long enough to get a gun to T1 so fast?
I have not gotten any gun past T2 all this time
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