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Re: Action "IsFiring" or "IsThrowing"

@SliverLIVEWell, isThrowing is basically the same as isFiring I guess. You can also check for the currently chosen inventory item (Player -> IsInventorySlotActive), so your operation would only be executed if the player is firing and has a grenade selected.

I didn't test it, but from the logic itself it should work. Example:

1 Reply

  • Hi Piri89,

    that's exactly what i did yesterday.

    But thx for sharing it.

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