Re: Action "IsFiring" or "IsThrowing"
@SliverLIVEWell, isThrowing is basically the same as isFiring I guess. You can also check for the currently chosen inventory item (Player -> IsInventorySlotActive), so your operation would only be executed if the player is firing and has a grenade selected.
I didn't test it, but from the logic itself it should work. Example: