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Interesting to see the reactions to the 'behind cover' example in the video.
To me that highlights a limitation of aim assist. The user wanted to aim at Target A, but aim assist intervened and tried to 'assist' with an impossible shot in Target B. And honestly I've never perceived this 'behind cover' slowdown in game, though I have often experienced the issue of AA getting confused when aiming at enemies grouped together.
Sure it looks OP in the video, but in practice that sort of unwanted tracking behavior is a nusisance.
That video is also showing Aim Assist in the best possible light. I'd be interested if he makes a video that addresses the scenarios where aim assist doesn't perform well to give a more balanced view of both the strengths and weaknesses of aim assist.
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