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Re: Attack helicopters and Jet on Breakthrough?

but u can pick Rao, and keep the choppers away, if u can play as u want, as medic curing yourself or as sniper far far way, why people who loves vehicles should play as infantery players want?

it is not fair with the number of options to defend yourself


@Psubond  ha escrito:

@Straatford87 wrote:

Hey all,

With the Season 3 Update we've made a major change related to vehicles through the introduction of new Vehicle Categories:

With the reworked allocation of Vehicles, you'll notice different availability between maps and modes.

In Breakthrough this means that we've made the decision to remove Jets and Attack Heli's from play for this mode. Air Transport remains available, but due to the linear layout of Breakthrough we feel a focus on ground warfare offers the best gameplay experience. In our observation we also noticed that Air Attack was overly dominant in this mode, while having little room little room to navigate due to the smaller and linear layout of Breakthrough.

Conquest will still have all vehicle types available for play if you're keen to jump into Jets, or Attack Heli's.

Lastly, we understand this is a change to gameplay and will require getting used to. We'll carefully continue monitoring how this plays out, and we're open to your feedback about how you feel the new Vehicle Categorization is playing out now that Season 3 is available for play.

As always, thanks for the flag and your questions!


Great quality of life upgrade for infantry.  The stealth helo was horribly broken and was a major problem raining bombs in stealth mode. 

Ty for the changes, i can actually play against infantry, ground vehicles and air transports effectively without having an invincible death machine flying around raining bombs and hiding in stealth mode



@Psubond  ha escrito:

@Straatford87 wrote:

Hey all,

With the Season 3 Update we've made a major change related to vehicles through the introduction of new Vehicle Categories:

With the reworked allocation of Vehicles, you'll notice different availability between maps and modes.

In Breakthrough this means that we've made the decision to remove Jets and Attack Heli's from play for this mode. Air Transport remains available, but due to the linear layout of Breakthrough we feel a focus on ground warfare offers the best gameplay experience. In our observation we also noticed that Air Attack was overly dominant in this mode, while having little room little room to navigate due to the smaller and linear layout of Breakthrough.

Conquest will still have all vehicle types available for play if you're keen to jump into Jets, or Attack Heli's.

Lastly, we understand this is a change to gameplay and will require getting used to. We'll carefully continue monitoring how this plays out, and we're open to your feedback about how you feel the new Vehicle Categorization is playing out now that Season 3 is available for play.

As always, thanks for the flag and your questions!


Great quality of life upgrade for infantry.  The stealth helo was horribly broken and was a major problem raining bombs in stealth mode. 

Ty for the changes, i can actually play against infantry, ground vehicles and air transports effectively without having an invincible death machine flying around raining bombs and hiding in stealth mode


24 Replies

  • AlikenBG's avatar
    AlikenBG
    Seasoned Novice
    3 years ago
    @RickLionsHeart42 lol you are really complaining about attack hellys? Let's count something.
    1. Wildcat
    2. Ram
    3. TOR
    4. Rao
    5. AA missile
    6. Recoiless M5 (including sofam)
    7. Railgun
    8. Irish sentinel
    9. Sundance Anti-armor
    10. Normal tanks
    11. MAV
    12. Transport Helicopters
    13. LATV Recon 40m canon
    14. Casper drone
    15. Bolte rockets
    16. Lis TV missile
    So that's list of 16 counters that can kill or disable attack helicopters. I doesn't count attack helicopters on your team, which are also counter for enemy helicopters. So this is list of total 17!!! counters to attack helicopters, which mean you are too damn lazy to pick one of them and kill that helicopter which killed you once...
    that's just pathetic...
  • @Kyp3aDICE The funny thing is that you have not understood what I have said, I support that all vehicles are available in BT, precisely because of what you are saying, infantry have too many tools to defend themselves but they always prefer to heal themselves

    I don't know why they have given so much preference to infantry players, we should at least have the option to play BT in portal

  • @Kyp3aDICE wrote:
    @RickLionsHeart42lol you are really complaining about attack hellys? Let's count something.
    1. Wildcat  Pro not instant kill
    2. Ram  Pro not instant kill
    3. TOR  Meh
    4. Rao  Requires teamwork this does not destroy
    5. AA missile  Need 4 easily avoided by decent pilot
    6. Recoiless M5 (including sofam)  Need 4 easily avoided by decent pilot
    7. Railgun Pro
    8. Irish sentinel Highly situational
    9. Sundance Anti-armor meh
    10. Normal tanks Pro not instant kill
    11. MAV Pro not instant kill
    12. Transport Helicopters Pro not instant kill
    13. LATV Recon 40m canon Pro not instant kill
    14. Casper drone Bad
    15. Bolte rockets Pro
    16. Lis TV missile Cannot destroy a vehicle without team work
    So that's list of 16 counters that can kill or disable attack helicopters. I doesn't count attack helicopters on your team, which are also counter for enemy helicopters. So this is list of total 17!!! counters to attack helicopters, which mean you are too damn lazy to pick one of them and kill that helicopter which killed you once...
    that's just pathetic...

    There are some things about your list you leave out

    1.   Most of what you list is marginal at best
    2.   The armor vehicles that can destroy air, target infantry because KD and points on scoreboard make them look better then they are.
    3.   The air vehicles that can destroy air, target infantry because KD and points on scoreboard make them look better then they are.
    4.   The armor vehicles that can destroy armor, target infantry because KD and points on scoreboard make them look better then they are.
    5.   The airvehicles that can destroy armor, target infantry because KD and points on scoreboard make them look better then they are.

    Until the scoreboard treats vehicle destruction as valuable as infantry kills, people will not play them properly.   Most pilots farm infantry and ignore vehicles.   People play to see their names at the top of the board, not to win.

  • AlikenBG's avatar
    AlikenBG
    Seasoned Novice
    3 years ago

    @RickLionsHeartTV yep my fault, I didn't see quotes correctly. I wanted to quote @Psubond

    @Padding_Ur_StatsYou know that Battlefield is team-bases game right? It have squads and 31 more teammates. And seriously look at your points now:
    Lis missile requires teamwork? Don't make me laught.
    You didn't play Vs controller with aim assist with Transports, Tanks and LATV doesn't you?
    Railgun pro? You have to be joking 😅 with literally 0 bullets drop...
    Recoiless is one shot, not four. AA is two shots not four too....
    TOR meh? Really...
    Ram and wildcat pro??? With wildcat you just need to spawn and don't move from your spawn point. 30mm have that ridiculous range, that they hit from US to RU spawn on every Breakthrough map. Only job you have with wildcat is this to stay in your side of map and enemy cannot fly. If you want to move forward you can take Irish and deploy sentinel for extra protection. Believe me as 200+ wildcat mastery player, with last buff on 30mm and AA missile range, you can't be killed by attack helicopters. RAM is little harder I agree with that.
    All other ridiculous points that you write can be done easy with two-three-four people, exactly the size of every squad.
    And as I write, you don't have to kill helicopters to stop them. Disable them works too, but you didn't play with Rao once to know that right?
    You are probably from that players who doesn't give a sht about squads, searching flanks all the time with Mackay and Sundance. Correct me if I'm wrong, but be honest.



  • @Padding_Ur_StatsYou know that Battlefield is team-bases game right? It have squads and 31 more teammates. And seriously look at your points now:

    Lis missile requires teamwork? Don't make me laught.  It is virtually impossible for Lis to single handedly destroy a tank.  The vehicles regen is more health then her missile.  The cooldown between missile 2 and 3 is 20 seconds.   You regen more health.   If Lis is destroying your vehicle, someone else hit it.  Lis alone is not effective vehicle destruction.  If you got hit in your 2 seater, try moving.  You are faster, more agile, and can outrange Lis easily.   I will say, after T1ing Lis, I did learn how most bug pilots fly, and I was able to position my missile more effectively.  But that being said,  youre talking about 1-10 to about 2.65 in 10 shots.

    You didn't play Vs controller with aim assist with Transports, Tanks and LATV doesn't you?  M&K

    Railgun pro? You have to be joking 😅 with literally 0 bullets drop...   Hence it is highly effective, which is what my Pro statement means, if it hits.   For a railgun to hit air in motion, is not easy.  However, if youre one of those crappy pilots hovering in place farming, eat rail.   

    Recoiless is one shot, not four.  I will amend my statement.  For the 2 seaters, yes 1 shot.  Bigger birds and armor, No.   AND!!! if the recoiless is hitting your little bird, try moving.  It is not a tracking weapon.  If they are hitting you flying and moving, you got taken by a highly skilled player.   

    AA is two shots not four too.... Again, semi decent pilots can avoid an AA.  These are low percentage kills.  Learn to use obstruction.


    TOR meh? Really...  Really


    Ram and wildcat pro??? With wildcat you just need to spawn and don't move from your spawn point. 30mm have that ridiculous range, that they hit from US to RU spawn on every Breakthrough map. Only job you have with wildcat is this to stay in your side of map and enemy cannot fly. If you want to move forward you can take Irish and deploy sentinel for extra protection. Believe me as 200+ wildcat mastery player, with last buff on 30mm and AA missile range, you can't be killed by attack helicopters. RAM is little harder I agree with that.   I think you're misunderstanding my Pro statement.  These vehicles are built to down air.


    All other ridiculous points that you write can be done easy with two-three-four people, exactly the size of every squad. 
    And as I write, you don't have to kill helicopters to stop them. Disable them works too, but you didn't play with Rao once to know that right?
    You are probably from that players who doesn't give a sht about squads, searching flanks all the time with Mackay and Sundance. Correct me if I'm wrong, but be honest.

    I have T1d Rao and Lis.   Sorry to burst your bubble.  

    You're whining about teamwork. the very design of these games.  The list is all the things that can damage air, agreed.  That does not mean the whole list is effective.  There are just a couple things air really had to worry about.   Good pilots avoid the greater majority of the list. 

    Air farms 75-100 kills a game solo, but takes multiples to destroy them.   If air is whining that teamwork needs to be nerfed, then the pilots lack the basic understanding of the game.  Air does not mean Always Invulnerable Reaper, although it seems like they are and the pilots seem to think that is the acronym.   Instead of nerfing teamwork, how about we nerf a solo item that farms 75-100 kills a game?  Is air OP.   Many think so.   Air has always dominated, but it also always had checks.   There are few effective checks in 2042.  Effective being the keyword. 

    Any pilot who remains motionless is a kill waiting to happen.  The maps are littered with them.   Moving decreases the chance of destruction exponentially.   When I pilot armor, I dont remain still, and I dont die (sans a SOFLAM effect.  Even then I dodge the missiles most of the time)

    All this being regurgitated, my original point remains in my original response.  Air was more interested in scoreboard kills then being the Rock to the Scissors on the board.   In condensed maps like breakthrough, rush, they are too imbalanced.  Had pilots targeted armor instead of being played like Always Invulnerable Reapers, they may have remained on board.


  • Psubond's avatar
    Psubond
    Legend
    3 years ago

    @RickLionsHeart42 wrote:

    but u can pick Rao, and keep the choppers away, if u can play as u want, as medic curing yourself or as sniper far far way, why people who loves vehicles should play as infantery players want?

    it is not fair with the number of options to defend yourself


    they are removing the ability for rao to do anything about helos.  he can hack but not attack them after the specailist class update.

    i am happy that stealth helos are gone from breakthrough.  it is my perogative to be happy about it and say thank you to the devs for doing it

  • AlikenBG's avatar
    AlikenBG
    Seasoned Novice
    3 years ago

    @Padding_Ur_StatsWho is talking about destroying tanks and transport helicopters? Why you try to change topic. It's all about attack helicopters on Breakthrough.
    70-100 kills streaks are impossible if only one person (who know what to do) from enemy team decide to kill or disable that attack helicopter. I can't believe that player with T1 Rao and Lis have thoughts like this. Especially with Lis T1 ...
    And btw I'm more wildcat enjoyer that pilot.
    Here is simple solution to this crappy situation. It should be something like BF4:
    Tanks effective against jets, jets effective ONLY against helicopters(remove AG rockets from jets if necessary, or remove them only in breakthrough), helicopters effective against tanks. It's not that hard, or stupid like removing them from Breakthrough.

    p.s. you can always go and play rush, which is almost same like breakthrough, but without attack helicopters and way too less vehicles.

  • Psubond's avatar
    Psubond
    Legend
    3 years ago
    @Kyp3aDICE well, dice obviously saw that helos in breakthrough were a problem. lots of players bunched up with zero chance against a helo that is out of hacking range.

    i like the removal of attack helos in breakthrough. big quality of life upgrade for the 28-32 people not operating a vehicle who are getting pounded by the bombs from a stealth helo
  • Ironhead841's avatar
    Ironhead841
    Hero
    3 years ago

    @Psubond 

    The stealth heli is why I quit playing Breakthrough, it was so infuriating to have them fly up out of AA range, just hover over capture points and rain down bombs while being completely immune to any form of counterattack.

    I've just now started playing it again.

  • AlikenBG's avatar
    AlikenBG
    Seasoned Novice
    3 years ago

    @PsubondWell we will see on next patch with altitude changes how it feels. If it's still problem remove stealths only, not two categories of vehicles, because dice can't balance their own creation. Nightbird and Jets are now punished, because people think that vehicle from their categorie are too OP.
    One again, pathetic decision.

  • RayD_O1's avatar
    RayD_O1
    Hero
    3 years ago

    @Ironhead841 wrote:

    @Psubond 

    The stealth heli is why I quit playing Breakthrough, it was so infuriating to have them fly up out of AA range, just hover over capture points and rain down bombs while being completely immune to any form of counterattack.

    I've just now started playing it again.


    100% this, the Stealth Heli is pretty much invincible in such situations and can kill the fun factor.

  • Psubond's avatar
    Psubond
    Legend
    3 years ago

    i saw a littlebird on manifest breakthrough so they are back in breakthrough (at least on that map)

  • AlikenBG's avatar
    AlikenBG
    Seasoned Novice
    3 years ago
    @Psubond
    I don't think so. There is one Nightbird in manifest and everyone can go and get her if they know where she is. She's with AP rockets, mini-guns and flares, no quick repair.
  • Psubond's avatar
    Psubond
    Legend
    3 years ago

    @Kyp3aDICE wrote:
    @Psubond
    I don't think so. There is one Nightbird in manifest and everyone can go and get her if they know where she is. She's with AP rockets, mini-guns and flares, no quick repair.

    Ah, i just saw it flying around.  Didn't know the details 

  • At least keep the attack helis otherwise I might as well just play COD MW.
    Who is the genius at EA that took away the 1 thing that gave BF a niche in the market?
    Where is the little bird on manifest pls
  • AlikenBG's avatar
    AlikenBG
    Seasoned Novice
    3 years ago

    @BrokenHumanTeeth
    Nightbird is no longer in Manifest after rework.
    I have a question for DEV's.
    What can people do when defenders especially on Manifest, calls in vehicles on the top of the mountain, deploy couple of Irish sentinels and farm whole attacking team on their spawn? Top of the mountain is ofcourse out of combat area for attacking team.
    So @Straatford87 how can we deal with this vehicle campers without attack helicopters?

  • The new map is good without helicopters but really, when I playing BT now  I feel this mode loose his soul

     

    Breakthrough is really no fun without heli.

  • Psubond's avatar
    Psubond
    Legend
    3 years ago

    @shanatak wrote:

    The new map is good without helicopters but really, when I playing BT now  I feel this mode loose his soul

     

    Breakthrough is really no fun without heli.


    Im enjoying it.  Stealth helo is horribly balanced and has no place in this game.  Thankfully it has been banished to conquest and i dont have to worry about it

  • @Psubond Stealth heli, I don't care . Other heli can just destroy it in few seconds.
    But because of those stealth heli , the other helis are banned too.
    It's unfair and make Breakthrough a garbage mode.
    Battlefield is supposed to be a mix .
    All other Battlefield I'm BT was fun, but now really..... why just not removing stealth ?
    BT without vehicles is just a kind of frontline.
    No interest !

  • Just 1 shot a bug pilot with a M5 yesterday.   LOLz

    Keep hovering and not moving people.  Youre just allowing me to T1 my recoil faster.

  • RayD_O1's avatar
    RayD_O1
    Hero
    3 years ago

    @Psubond wrote:

    @shanatak wrote:

    The new map is good without helicopters but really, when I playing BT now  I feel this mode loose his soul

     

    Breakthrough is really no fun without heli.


    Im enjoying it.  Stealth helo is horribly balanced and has no place in this game.  Thankfully it has been banished to conquest and i dont have to worry about it


    If I had my way it would be banished from Conquest too. 😁

  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    3 years ago

    I am not even that into piloting but the lack of attack aircraft in Breakthrough is making the Breakthrough even more removed from the BF1 Operations that it is derived from.

    Can we at least get breakthrough in portal?

  • Prshut's avatar
    Prshut
    Rising Traveler
    3 years ago
    @RayD_O1 After a few weeks of B64 without helis. I can say that gamemode is far worse now that tanks are left unchecked. On EU servers there is a plague of campers just staying behind defensive lines and you can do nothing about them, its so stupid. Give both teams air vehicles and let them fight. Do not remove vehicles just because people who dont know how to play against them complain. Vehicles of all sorts are core part of the Battlefield.
  • Prshut's avatar
    Prshut
    Rising Traveler
    3 years ago

    As for helis just balance them to require more skill.

    Remove anti air lock-ons from all of them. By removing those, you created a need for fair 1v1s which are fun and rewarding, while also making helis unable to focus on infantry.

    On stealth, tone down splash damage of the bombs, and make them more orianted to anti-vehicle role. Maybe like a JDAM or something. Maybe make it so the lis doesnt one shot it but puts its at 10% health.

    On Littlebird remove rocket pods and 25mm, with those changes you can make it high-skill vehicle while also removing iritating rockets for the infantry.

    Apache and Hokum should get their gunners fire rate buffed and thats about it. Its currently weakest of the 3 and should be made a powerhouse when played with a friend.

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