Forum Discussion
but u can pick Rao, and keep the choppers away, if u can play as u want, as medic curing yourself or as sniper far far way, why people who loves vehicles should play as infantery players want?
it is not fair with the number of options to defend yourself
@Psubond ha escrito:
@Straatford87 wrote:Hey all,
With the Season 3 Update we've made a major change related to vehicles through the introduction of new Vehicle Categories:
With the reworked allocation of Vehicles, you'll notice different availability between maps and modes.
In Breakthrough this means that we've made the decision to remove Jets and Attack Heli's from play for this mode. Air Transport remains available, but due to the linear layout of Breakthrough we feel a focus on ground warfare offers the best gameplay experience. In our observation we also noticed that Air Attack was overly dominant in this mode, while having little room little room to navigate due to the smaller and linear layout of Breakthrough.
Conquest will still have all vehicle types available for play if you're keen to jump into Jets, or Attack Heli's.
Lastly, we understand this is a change to gameplay and will require getting used to. We'll carefully continue monitoring how this plays out, and we're open to your feedback about how you feel the new Vehicle Categorization is playing out now that Season 3 is available for play.
As always, thanks for the flag and your questions!
Great quality of life upgrade for infantry. The stealth helo was horribly broken and was a major problem raining bombs in stealth mode.
Ty for the changes, i can actually play against infantry, ground vehicles and air transports effectively without having an invincible death machine flying around raining bombs and hiding in stealth mode
@Psubond ha escrito:
@Straatford87 wrote:Hey all,
With the Season 3 Update we've made a major change related to vehicles through the introduction of new Vehicle Categories:
With the reworked allocation of Vehicles, you'll notice different availability between maps and modes.
In Breakthrough this means that we've made the decision to remove Jets and Attack Heli's from play for this mode. Air Transport remains available, but due to the linear layout of Breakthrough we feel a focus on ground warfare offers the best gameplay experience. In our observation we also noticed that Air Attack was overly dominant in this mode, while having little room little room to navigate due to the smaller and linear layout of Breakthrough.
Conquest will still have all vehicle types available for play if you're keen to jump into Jets, or Attack Heli's.
Lastly, we understand this is a change to gameplay and will require getting used to. We'll carefully continue monitoring how this plays out, and we're open to your feedback about how you feel the new Vehicle Categorization is playing out now that Season 3 is available for play.
As always, thanks for the flag and your questions!
Great quality of life upgrade for infantry. The stealth helo was horribly broken and was a major problem raining bombs in stealth mode.
Ty for the changes, i can actually play against infantry, ground vehicles and air transports effectively without having an invincible death machine flying around raining bombs and hiding in stealth mode
@RickLionsHeart42 wrote:but u can pick Rao, and keep the choppers away, if u can play as u want, as medic curing yourself or as sniper far far way, why people who loves vehicles should play as infantery players want?
it is not fair with the number of options to defend yourself
they are removing the ability for rao to do anything about helos. he can hack but not attack them after the specailist class update.
i am happy that stealth helos are gone from breakthrough. it is my perogative to be happy about it and say thank you to the devs for doing it