Forum Discussion
6 Replies
@MortalitasWolf wrote:
@PhelippecsantosGame needs to be worth playing before this happens.I hear what you are saying but if they did introduce a proper Server Browser / Persistent Server imho it would remove one of the major BF2042 frustrations.
Most importantly it would help the guys who currently can't even get into matches due to MM issues.
Of course it will definitely need many more fixes / maps etc but it would be an important step if DICE got rid of MM.
- ATFGunr4 years agoLegend
As a member of an online gaming community (clan), we always rented a minimum of two servers, usually 4. BC2, BF3 and 4, ATF Clan always rented severs and had no problems getting donations to pay for those servers. I also played on other clan severs, TBG, AOD, etc. Rented servers had admins usually, who could kick cheaters or flamers. They could move people for balance (sometimes involuntarily lol), they could manage the game and make it a fun experience for the wide audience of gamers who flocked to their sites. It also made the online communities relevant, and helped them grow. Playing on uncontrolled public servers with constant rolls, inflammatory and toxic chats, hackers, etc was far less fun. I’d pick a clan server over a pub server all day long as I knew I’d have more fun with less hassle. Those were the days.
Pepperidge Farm remembers….
- UP_Hawxxeye4 years agoLegend
The rented servers keep those previous games alive
- @UP_Hawxxeye Very true, I cant see MM keeping BF2042 alive can you, !!
@ATFGunr wrote:As a member of an online gaming community (clan), we always rented a minimum of two servers, usually 4. BC2, BF3 and 4, ATF Clan always rented severs and had no problems getting donations to pay for those servers. I also played on other clan severs, TBG, AOD, etc. Rented servers had admins usually, who could kick cheaters or flamers. They could move people for balance (sometimes involuntarily lol), they could manage the game and make it a fun experience for the wide audience of gamers who flocked to their sites. It also made the online communities relevant, and helped them grow. Playing on uncontrolled public servers with constant rolls, inflammatory and toxic chats, hackers, etc was far less fun. I’d pick a clan server over a pub server all day long as I knew I’d have more fun with less hassle. Those were the days.
Pepperidge Farm remembers….
It was a wholly different experience back then wasn't it, it's hard to envisage ever getting back to those days. !
@ATFGunr wrote:As a member of an online gaming community (clan), we always rented a minimum of two servers, usually 4. BC2, BF3 and 4, ATF Clan always rented severs and had no problems getting donations to pay for those servers. I also played on other clan severs, TBG, AOD, etc. Rented servers had admins usually, who could kick cheaters or flamers. They could move people for balance (sometimes involuntarily lol), they could manage the game and make it a fun experience for the wide audience of gamers who flocked to their sites. It also made the online communities relevant, and helped them grow. Playing on uncontrolled public servers with constant rolls, inflammatory and toxic chats, hackers, etc was far less fun. I’d pick a clan server over a pub server all day long as I knew I’d have more fun with less hassle. Those were the days.
Pepperidge Farm remembers….
It was also good that you were able to mark servers as favourites and you would often meet up with the same group of players daily.
And as you say servers with good admins were able to ensure fair play.