Re: Battlefield Core Feedback - Maps - Feedback Thread
- most of them, for me it shouldn't take more than 15 sec to reach the first flag on conquest, and the same time on breackethrough to reach the area just outside the flag
- all of them, the caos on map rarely brings in a all cap senario, but when it happen is impossible to capsize (due to player all over the map in strange spot)
- vehicles (air vehicles) are to strong,easy to use and numerous against infantry (and mbt too). Mbt are ok against infantry, but almost useless in order to cap flag,s they are too slow, clumsy in movements and easy targhet from hely and jet (please remouve most of the agm and self-guided missiles, they are too easy and not fun, in an mbt there is nothing you can do against hely and jet). To finisch, transport vehicles had to ONLY bring people around the map (op bolte amd transport hely). if you want a better feedback on vehicles check: prolosco,silk,abknispel on youtube
- yes, less player mean less caos,but, the problem is on map desing,cover,balance on vehivles not only the player number
- all, maybe the only good map for cover is orbital, but i'd like to see more love even on that
- almost everywhere, and i suggest to avoid too much verticality (manifest,abandond) and high busches like in the c sector in orbiltal (128players)
- map design and cover, in order to have the chance to understand what is going on the map,the flow of the battle, where the enemy probably come from, now, in every moments enemy can be in every part of the map for o reason
- nope