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bish0ps_cha0s's avatar
bish0ps_cha0s
New Novice
21 days ago

Domination Mode is the most balanced and fun way to play Battlefield

I still don’t understand why Domination got removed. It was hands down one of the most fun and balanced ways to play Battlefield. No tanks rolling through with 80+ kills, no helicopters farming entire squads… just infantry vs. infantry, pure gunplay, and strategy.  What made Domination so good:  

No vehicle spam – you didn’t have to worry about one player dominating the match with armor or air power.

Close-quarters intensity – smaller areas made every firefight exciting and forced teams to actually coordinate.

Skill-based gameplay – wins felt earned through aim, positioning, and teamwork, not who spawned the most powerful vehicle.

Pure Battlefield combat – gunfights and objective control were the focus, which made matches competitive but also fair.

I get that vehicles are a huge part of Battlefield’s DNA, but let’s be honest—vehicles get overused and abused in most modes, and it kills the balance. Domination stripped all that away and delivered some of the best infantry gameplay the series ever had.  

It feels like the community has been asking for more infantry-focused experiences, and Domination was already the perfect solution. Why take it away instead of promoting it more?  Anyone else miss this mode as much as I do? Do you think DICE will ever bring it back—or should we keep pushing for it until they do?  

Another thing I think Battlefield needs more of is mid-size maps for Rush and Conquest that don’t rely on vehicles. Not every match has to be either massive open fields with tanks everywhere or tiny close-quarters shootouts. There’s a sweet spot in the middle where infantry combat shines, and it feels like the franchise rarely leans into it.  

On mid-size infantry-focused maps:  

-> Rush becomes tactical again – pushing or defending objectives feels more fair when players don’t have to deal with a tank sitting on the M-COM or a heli spawn camping.

-> Conquest gets more competitive – squads can actually focus on capturing and holding zones through teamwork instead of who spawns the most armor.

-> Map flow feels natural – the pacing is quicker than huge vehicle-dominated maps but not as chaotic as tiny CQC arenas.

-> Skill decides outcomes – firefights, positioning, and squad play matter way more than who controls the vehicle spawns.

This kind of design would give players who love infantry combat a reason to stick around without taking vehicles away from the players who want them on large-scale maps. It’s about offering balance and variety—and modes like Domination already proved how fun infantry-only gameplay can be.  

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