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Re: BF2042 Soldier Weapons Loadout - Do we get what we want?


@ragnarok013 wrote:

@TickTack121 wrote:

@CyberDyme I Would like to have it like in Previous titles, Scrap those lame specialists and give us simple classes. But i guess i have to play it first anyways.


@TickTack121 ^^^THIS is exactly what I want.  I'm extremely leery of the balance implications where everyone can run around with the best AR, an RPG, and have their own ammo box. Battlefield was always about paper/rock/scissors balance. Choosing which class you wanted to play as had tradeoffs, do I want to have the best AR, kill vehicles, or have my own ammo supply. That choice had balance consequences and now it looks like DICE is using the rock/rock/rock balancing since everyone will inevitably use the latest best primary weapon, best gadget etc. If you thought the M16A3 was overused in BF3 just wait until you have 128 players using the new 2042 version of the M16A3.  I don't see tankers being happy with even more people using AT assets either.

This game looked like an absolute return to the BF3/4 game play that I loved until I saw the horrible Apex Legends ramrodded into the the Battlefield formula. Many of us just wanted DICE  to make a return to the tried and true Battlefield formula before it was corrupted by Battlefront mechanics, not move further away from the Battlefield formula by adding heroes and chasing more trends. I don't see them removing specialists but they could return to the class structure and make specialists the new Elites.


Did you read my mind? :D

I think, we will even see the Meta in the Beta (it rhymes, get it for Marketing Dice!!!). Instead of improving Battlefield since BF4 they always scrapped good mechanics for some "new stuff" that they just stole from other developers. Dice should set the trends with Battlefield, not follow them.

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