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cso7777's avatar
cso7777
Seasoned Ace
4 years ago

Re: BFV back prone

The problem with the TTK-changes was that a lot of guns became useless and we got 'metas' with only some guns being viable and most of the guns being "useless".

Attrition just became 'a lot of work'. After each gun-fight you had to find healing and if no medic was around (and you weren't playing medic') you had to find a health-station at the nearest objective, otherwise you your next gun-fight would probably result in certain death (because you loose health at most gun-fights). Health-attrition slowed the game-play down too much.

Arty/rockets again was a matter of the game-play being slowed down, you could not PTFO because objectives were being spammed by rockets or arty, especially "late-game". This also often makes it very hard for a team being spawn-trapped, to capture any objectives and get back in the fight.

1 Reply

  • @cso7777These are all issues that effected you personally… I never had trouble with any of that.. And as I already said, I noticed no ttk changes , I never had trouble capturing objectives without getting spammed , neither experienced getting spawn trapped to capture stuff (sometimes you sacrifice a class to use a another players spawn beacon for instance)
    I feel these are you one or 2 memories of a single match because most matches pan out differently for me each time (one of the things I love about BF games).. and artillery on capture points just adds to excitement of capturing them , it’s ww2 mate they’d be going on longer than that ! , as for that v1 , man ! 

    im not saying there’s been no improvements either , I much prefer how 2042 vaults over objects for instance I just wish it had more direction where AOW is concerned… , I’m just making a point I guess that getting rid of the ol backwards prone makes no difference to visibility..and that I will miss starring at my belt buckle and boots.. well I won’t coz il stil play it but you know 

    main point is shouldn’t take such details for granted 

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