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Re: Breakthrough needs to be reworked and rebalanced. Its a joke

@SpudBug it is problem since breakthrough was introduced/the game came out. There were sometimes rounds that lasted like ~5minutes because attackers just rushed through without any problems.
It got better since then through different things like moving points/more defense objects from like 95%-5% ratio for attackers winning to something like 80-20% but it's still far from optimal.
I see rarely defenders winning (except on some maps where points have 3 entrances and are not or barely accessible by vehicles), moreover there are still some rounds where the match doesn't last 10minutes because attackers just rush trough everything

3 Replies

  • spudbug's avatar
    spudbug
    Seasoned Ace
    3 years ago
    @direct3r I just dont understand why the attackers need to be resupplied at every sector when they are already at a very clear advantage. If they were only resupplied before the final sector or only resupplied in one of the sectors it might help.

    If the attackers arent dying and are just steamrolling the defense then thats one thing, but when you manage to kill 100 of them and they start the next sector like nothing happened at all it really feels unfair as defense.

    Limit offense to one reinforcement per match and I think it would help with balance.
  • Things are just as bad on the attacking side.  My first two breakthrough games this morning were attacking and my teams could not get past the first and second sectors on either map, and for some of the same exact reasons that I've stated earlier for why defenders are failing.  

    Players are XP farming in Battlefield now.  This series is not for people that play to win.  

  • doubleome's avatar
    doubleome
    Seasoned Ace
    3 years ago

    They just turned the succes of meatgrinders into the full size maps without people calling them meatgrinders because they have a poor reputation, saying you enjoy metro or underground makes people not take you seriously at least it used to. While actually the tug of war aspect of the meatgrinders actually had some cool depth tbh, pull off a good flank and the battle gets turned so fast.

    Pretty sure it's a marketing thing as wel, countless of video's in the wild from people getting crazy kills streaks and flanks but these are basiccally staged by Dice by ways of game design, instead of something special or unique.

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