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Re: Discussion, Is it working as intended?

To convert deltatick into milliseconds, multiply it by 22.22ms. Deltaticks count how many network ticks have passed between damage events.

The network tick rate in 2042 is 45Hz. Which means every 22.22ms a network tick happens.

The above pic breaks down like this:

Deltatick 0 = 0ms

Deltatick 3 = 66ms

Deltatick 4 = 88.88ms

Deltatick 3 = 66ms

For a total time to death of 220.8ms

The enemy revive bug is definitely not good though!

CM edit: screens removed

2 Replies

  • EA_Cath's avatar
    EA_Cath
    Icon for Community Manager rankCommunity Manager
    3 years ago
    Hi @OskooI_007 , I removed some of the screenshots from your posts as they were showing a bit of other players' usernames - feel free to re-add them but make sure the names and completely blurred out 🙂
  • @OskooI_007 

    Thanks for posting the details on Detlatick rates so everyone understands how it is supposed to work. Now look at the ID number of the incoming damage along with the Deltatick out of sequence numbers. We now have verified time travel McFly and I’m not even going 88mph!  

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