Re: Does anyone know if they can make an AI stand completely still
I didn't get familiar with the vector and teleport system yet, but this would be my approach:
When the player deploys (which will be always a random location in TDM or FFA) you save the position in a new variable aiPosition.
As long as (while) the eventplayer is AI (assuming you only have this one AI) and alive, you teleport the AI back to the saved position. It will either wait 5 seconds between performing the teleport or wait until the actual position is not anymore equal to the saved position in the variable aiPosition.
Please let me know if that worked! 🙂
Edit: Add a SpotPlayer (Gameplay > SpotPlayer) after the SetVariable with values EventPlayer and 30 to have the AI spotted for 30 seconds after deploying. This way you can easily see if it is able to move.
