Forum Discussion
@ForumUser wrote:If you want some simple heuristics: all players with at least 200 kills and at the same time >40 HS% for any AR or SMG are cheaters. Plain and simple. Same goes for normal accuracy of >30% for AR/SMG, which is not possible. You can't ban players with just 50 kills for the weapon being evaluated as there might be some outliers. But for weapons with 200+ kills, this heuristics is quite robust. Ban all those players. Simple. Why is it not being done, as calling this way simple would still make it sound more complicated than it actually is?
The ONLY reason why those players are not getting banned is BECAUSE EA/DICE DO NOT WANT TO. If there is ANY other explanation that would make sense I would LOVE to hear it.
I do see your logic and agree with it. The problem being, we live in an era where landing accusations is an explosive cocktail. I’m refraining from using the word ‘snowflake mentality’ here, but a sensitive player could argue in courts (if not at least the court of public opinion via social media) that he was banned with no evidence. Any lawyer would fall in heavy at the publishing company involved. Hey, teachers get suspended or even fired for saying the ‘wrong’ words in classes… imagine EA/DICE trying to reason and explain to activist-types “we banned the player because statistics show their gameplay is not realistically possible…”
You don't "own" any game that you purchase. Publisher/Developer grants you a limited license to use the product such as software that happens to be a video game, but they keep the right to withdraw your license ownership at any point. It's in the user agreement. Its how they can shut down the game like Bad Company 2. If you legally owned a game, they would have to refund you the cost. But since you don't own it, they can take it away at any point.
- Alethes2 years agoSeasoned Ace@UP_LordPlumber I had no idea I’m playing a game under license only. Thanks for this info.
Still nonetheless, imagine how it would play out in the public arena: legally they can then remove you from the player base, but the backlash would no doubt decapitate the market valuation of the company when banning without concrete evidence of malfeasance. (As opposed to “we banned him as we can produce evidence of aimbotting, wallhacking, etc”.) Why I’m not surprised at hackers running riot in the gaming scene: the difficulty in collecting evidence. - 2 years ago@TheseusJason
What do you mean 'without evidence'. The stats ARE the evidence. The same goes for a court of law. You don't have to have a video of a murderer killing someone. Evidence beyond reasonable doubt is enough (and in less civilized countries that still have the death penalty, this can even result in the person getting killed).
HS% of >40% for any AR is 'beyond reasonable doubt'. Those players ARE cheating and I don't think there would be any outcry for those individuals getting removed from the game.
What I don't understand is rather why there is ZERO outcry when those cheaters are NOT getting banned (like it obviously is the case with this game now). - UP_LordPlumber2 years agoSeasoned Ace@TheseusJason They don't have to provide any evidence. Just open the player's stat page, and see massive accuracy or HS rate with an automatic weapon - case closed.
If EA took cheating seriously, they could easily set up a system that would start recording you and forming a case for manual review. Then a person would open a file with your gameplay and see if you look sus. - 2 years ago
I wouldn't say they don't care. It's more that cheating in their games isn't seen as a priority. They market the game, sell the game, update the game, then end the game. All while banning and removing cheaters. Then once the game is done they move on from it like a fatherless child
- 2 years ago@D-Man3847
Not sure what you mean by '...all while banning and removing cheaters'. Did you want to write 'without ever banning cheaters'?
I reported many cheaters and all except one are still playing MONTHS after I reported them (and maybe the one just got bored and stopped playing and not even get banned).
I even report them again from time to time (every time I meet them in game). They are NOT getting banned. And they are 100% cheating, not just 'sus players'. - 2 years ago@ForumUser
No I didn't mean that. Because, I'm a reasonable man and I like to stick to facts. Facts that have been proven, people have been banned. But, with that being said cheaters only get banned, because EA/Dice have to ban them. So, when they ban them it's all just for show to make it look like they care. While behind the scenes they really don't. - SpoolaZ2 years agoSeasoned Ace@ForumUser
I know how you reason, but, I don't see anywhere that you include the KPM in the calculation, as it is an important core stat to include, otherwise it can easily be misleading.
I know these are not the ones you are referring to.
However, it may be statistically possible to have 100% acc and 100% headshot/ratio, if you want these values and think they are important. But then the KPM will also drastically drop, as this precision costs time.
Statistically, it could also be claimed that it is impossible to kill someone with an AR, if you have 10% acc. Then 3 shots hit and 27 miss the opponent, and the rest of the time is spent reloading.
Now, it is not that simple, because there is much else that also comes into the calculation.
But it gives an indication that something might not be right, when someone appears with low acc and high KPM, for example 3-5/kpm
The same can apply to all those who have normal acc, around 20% but have a KPM above average eg 3 and above. To get high KPM, you have to know where everyone is, this can be due to very good map knowledge or simply that ESP is used.
I think the closet cheaters guide each other on their closed forums, which Acc they should stick to, to not to be suspected.
Average is around 20% acc and 20-30% headshot ratio, and that's where you find most cheaters, but they usually stand out with their KPM.
I think they are also terrified of exceeding stats like Accuracy and headshot ratio, as they are what most people notice.
Therefore, I personally trust more one, which has higher Acc, but not alarming KPM. As this can show that they have nothing to hide, apart from the cheater. Where the statistics can go completely wrong, if they are not aware of this, when a program takes care of playing for them. - 2 years ago@D-Man3847
TBH: the mindset on EA/Dice side regarding cheaters is secondary to me. The important thing is that they BAN them to stop them interfering with my (our all) enjoyment of the game. We have to deal with so much BS in 2042 when it comes to game mechanics. Those things cannot be fixed anymore. But getting rid of the most obvious cheaters would be easy. - 2 years ago@SpoolaZ
KPM is one stat that can be taken into account as a hint, but that one depends too much on the play style and can vary a lot. If you only play Redacted you can have a higher KPM as a legit player than a cheater playing casually on a big open map and only kills you instantly when she actually sees you and shoots at you.
But overall accuracy and HS% are values that can be used to identify a cheater with absolute certainty. There are ways around being detected and as you wrote some cheaters might know how to use aimbots while still keeping those stats in the non-suspicious range. But there are thresholds that you can have NOW that will identify MANY cheaters with absolute certainty.
Just as an afterthought, given how many cheaters we encounter now that you can identify with certainty (given ACC+HS% alone) it boggles my mind how many more there must be that you can't because they dial down on those stats or 'simply' running with wallhacks that you can't identify (as I mentioned, when just using those on occasion would be undetectable as this would not even raise KPM to any level that would be suspicious or even close to what good players would reach anyway as there are legit players with K/D of >6 and 3.5 KPM). - Hudson15312 years agoSeasoned Ace
An unpopular view but
Anyone who has their stats on private is suss for me hahaha more so if the gameplay reflects that.
They have the mindset well if they cant see my stats i wont get reported sadly it doesnt work that way.
- Alethes2 years agoSeasoned Ace@ForumUser @UP_LordPlumber To be sure and clear: I’d like cheaters to be banned as much as you do. I shouldn’t be construed as though I’m trying to defend them by no stretch of the imagination.
Stats can be deceiving. As I posted earlier on the theme of stats for the purposes of determining cheating, mine show a 104% accuracy with the MCS-880 (500+ kills); 415 damage per minute on melee, equaling >4 kills per minute meleeing; and a HS% of ~80% on both the GOL and DXR-1 (~600 kills). An automatic heuristic system would likely have me banned. I highly doubt these stats to be accurate, and even if some of them might be close to reality I certainly have never cheated.
Flag someone upon suspicious play and start forming a case for manual review sounds a good way forward (manpower could be a factor). AI algorithms in the near (?) future seems optimal: server infrastructure dedicated to gameplay analysis (not just stats) and eject wrongdoers automatically upon forming a robust case. Human intervention only required in case of appeal. - sk1lld2 years agoLegend
Obviously, the anti-cheat is not working, so what other reason does EA have to gain root to the innards of our computers?
Think that one over real hard.
- OskooI_0072 years agoSeasoned Ace
❌ EA anticheat ☹️
✅ Easy Anti-Cheat 😊
- UP_LordPlumber2 years agoSeasoned Ace@TheseusJason Again, you posting with reading the whole thing.
I never said shotguns or bolt action rifles. I said "Automatic weapons"
Melee and shotguns operate on a different plain of damage calculation since a single pellet from a shotgun counts as 100% accuracy, so if all 8-9 pellets hit an enemy, that's counted as 800-900% accuracy.
Melee does 100 damage in an instant, so its dps is insanely high.
It once again goes to account flagging and automatic/manual ban.
If a player has over 40% accuracy with an AUTOMATIC weapon, that should be a temporary bad + account review.
Same for the headshot rate - over a certain threshold = review and ban. If HS rate is 70+ on automatic weapons = instant perma ban on IP and EA account.
Going back to your account. Opening your stats reveals 2 things:
1: Low KPM with a high headshot rate. That means you don't kill often, you take your time to make a shot. Hackers don't do that
2: 33% accuracy, very typical accuracy for a legit sniper player. A hacker would have close to 100% accuracy - 2 years ago
@TheseusJason
Read back to when I wrote about the stats: I also have >100% for the shotguns. That is 'normal' as for them, this is calculated on a per pellets.basis and just having 100% would actually reflect rather poor aim.
I wrote that you need to take into accont either SMGs (which stands for submachine guns, the first category on the left) and ARs (assault rifles). You cannot use the same statistics for other categories.I am an average player with 22-24% accuracy for said weapon categories with HS% of around 20 and approx 1.2 KPM. Good players in my clan have 24% accuracy and 24 HS% and 1.8 KPM.
VERY good players reach 28% accuracy and rarely more than 25% HS. Players with >30% HS are most likely cheaters. With 35% (and 200+ kills for any AR/SMG) you can be 100% certain that they are cheaters. That is not just 'evidence' -- that is what I would consider proof.
- Alethes2 years agoSeasoned Ace@UP_LordPlumber @ForumUser Got it. You both meant specific stats for diff. categories: I took it as only examples for assessment across the board. This is how the logic would have failed. As such, sure, I’m definitely all for supporting that approach.
- DigitalHype2 years agoSeasoned Ace
This one been raging for awhile. Stat check could easily identify this and autoban. But even if they didn't want to automate it entirely, it could at least flag for immediate review. There is no reason for this other than corporate greed.
- Hudson15312 years agoSeasoned Ace
This we would consider a text book cheater
- DigitalHype2 years agoSeasoned Ace
Yeah. That is an obvious rage cheater. EA has let them play for over a week and they have almost 20 hours of playtime. It's almost certain there have been numerous reports.
Just imagine how many closet cheats are in the game using ESP/Wallhack and/or soft aimbot. Considering how EA lets this obvious nonsense go on for so long. EAC was better and the game feels signficantly less clean now.
- 2 years ago@DigitalHype
I guess we can take this as proof that there is no anticheat active for BF2042, let alone a 'kernel level' anticheat. Why EA/Dice still claim that there is if such specimen are allowed on the battlefield is beyond me. - SpoolaZ2 years agoSeasoned Ace
Of course the anticheat works, and it is probably very effective against these free cheats that are available online, just look in the BF5 forum.
Not all, but many of them have or have had cheat programs installed, which EAAC has detect. There are examples, where they didn't get the answers to why the game didn't start in the official forum and then went to the cheat forum to ask the same question.
Then it is not difficult to figure out that when the supply is reduced, they look for other suppliers.
It is probably the rise of these cheaters everyone is seeing, cheaters who have advanced to better cheats.Because, who wants to believe in, that they will stop, just because a new AC has been installed.
No, they simply move on, for the simple reason that a cheater is always a cheater. - Col_Larsen2 years agoNew Ace@DigitalHype Yep I would say this dude is a cheat - no doubt ! EA anticheat do work - but it takes way too long time.
- 2 years ago@Col_Larsen
The in-game anticheat might 'work' in a sense that it catches known and freely available cheats that only idiots would use. But it does NOT catch the commercially available cheats.
Reporting also does NOT work. As I wrote before: I reported and even re-reported several cheaters and they are STILL playing MONTH after filing the first report. I know Dice CMs here claim it works and even post guides to 'How to report a cheater' pages on their website, but my experience with the approx 10 cheaters that I am tracking and re-reporting every time I run accross them on the battlefield is proof to the contrary. - Col_Larsen2 years agoNew Ace
@ForumUserwe need to return to running servers like in old days - where you were admin yourself. Just played BF5 underground 64 player map - private person hosted with rules - no shotgun no mmg - but most important no cheaters. Here the person that hosts the server and map - have the power to kick the cheater. This game was legit from start to end - and what a nice pleassant experience - this map and no cheat. Think BF2042 should be run the same way - vote kick - map votes and all the things we had before.
Very often when I report players I also say I did in common chat so person can see. They ask why and calls me all kinds of things. I explain why and very very often they leave. Would you leave if you did nothing wrong ?
Not sure how steam's VAC ban works - but that is a nasty penalty to get. Anyone know what penalty is here ? Just pop-up saying you are not allowed to play or are you ban'ed from game ? It needs to be a severe slap for it to work. - sk1lld2 years agoLegend
It's almost like their afraid to do what needs to be done. They "EA/DICE" have been like this in all their past titles after BF4. I don't know what to say but it is aggravating to the utmost.
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