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OMEN_K_1-6's avatar
OMEN_K_1-6
Seasoned Traveler
4 years ago

Re: flares on vehicles are OP, dice I would appreciate a response of some sort.

I just think that flares don't work like they do in many other games, even compared to other BF titles if i remember correctly. when someone throws flares in this game it prevents locking onto the vehicle for a time after even if the vehicle has moved away from the flares or even if the flares have faded. which is confusing and annoying compared to games where flares disrupt or alter the tracking of an IR missile. so, like I said because you can't lock on for a time after even though the flares are gone this just leads to the same pattern that I have noticed for helos or jets.

1. the helo or jet enters an area to attack. 2. I attempt to lock or have a successful lock and fire. 3. the helo throws flares and hides away until its infinite supply of flares has recharged.

and this is most cases but not all of them, still like I said in the post get some kills.

and I know it was controversial, and even I didn't like it at first but the attrition system in BFV actually balanced the vehicles perfectly. they needed to move to recharge ammunition not just hide for 20 seconds. I would like to see something similar in some amount or intensity in this game after a few updates, or in future titles. and truly maybe I'm wrong here, maybe the issue is over saturation of vehicles in this game at least in the 128 player modes.

this is just how I feel

4 Replies

  • Rao can disable flares

    Angel gives you infinite AA

    Both are very effective against aircraft.

    Still, I wish AP ammo did more damage to light armour like aircraft.

  • OMEN_K_1-6's avatar
    OMEN_K_1-6
    Seasoned Traveler
    4 years ago

    And unfortunately, I think that's exactly where the specialist system is mechanically flawed. certain specialists using the exact same weapon are extremely overpowered where a different one is practically useless. that's why we here at battlefield liked and still like class systems. this is a massive learning experience for dice. they are finally given the most extreme example of " if it isn't broken don't attempt to fix it".


  • @OMEN_K_1-6 wrote:

    And unfortunately, I think that's exactly where the specialist system is mechanically flawed. certain specialists using the exact same weapon are extremely overpowered where a different one is practically useless. that's why we here at battlefield liked and still like class systems. this is a massive learning experience for dice. they are finally given the most extreme example of " if it isn't broken don't attempt to fix it".


    Assault was pretty crap at anti air too.

  • kregora's avatar
    kregora
    Seasoned Ace
    4 years ago
    @OMEN_K_1-6 I think it is unfair to blame this on the specialists. I am pretty sure an BF4 Engineer with AA Mines and Stingers paired with a Support with an Ammo Crate are more useful against helicopters than any other class.

    It is more like the gadget refill mechanics are to blame here.
    While in BF4 you had to stay close to a ammo crate to get your gadget or grenade, in BF2042 you pick your gadget/grenade up immediately and then have this ammo crate goes into cooldown, until you can pickup another gadget/grenade, but you don't even need to wait close by.

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