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@TheCompton73Sure I know what ur saying , I don’t really mind the fact it ain’t got complete animation of reload , I just mind that I’m seemingly tossing it away only to use again within the same instance of a reload it’s just weird - like I say the BF4 one was convincing enough as in effective simple illusion..personally it’s nearly there just loose the “tossing away” bit since it doesn’t make sense , the character only gets another anyways in the same instance of the same reload when really it should be that your reloading the same one
who goes through a tone of stingers on the BF , you keep the same one , stop chucking it away then
You reckon we could see aa countermeasures like ECM jammers and what ever else that provided 4 with more playability in near furniture?….that was meant to say future but I think il keep that one
The devs are no doubt on this but will say anyways
Seems strange that SunDancers little rave sticks have a longer range than the FXM and so the suggestion would be to bring them more in line with the FXM range
this hole thing is broken....you lock-on and the missile goes straight into oblivion or flys in circle around the target.
85% of my shots are waste
sometimes the reload animation repeats 3 times until a new missile is loaded
no lock-on sound or animation but you can fire your missile....flys straight into nothing
when 2 or more missiles already flying into the target your own lock-on will be interrupted and you cant fire anymore
@Sturmfrisur“you lock-on and the missile goes straight into oblivion or flys in circle around the target.”
Sometimes the aircraft countermeasure flares go off but the effect isn’t shown or gets delayed (when I use flares in helis this can happen) is a known bug I think , I also yet to report it but likely why missile wrapped round your target , they’d used flares but the effect wasn’t shown/delayed making you think the stinger is bugged ,when it’s actually the countermeasures, so not broke just things need a final tweak and polish that’s allNever had it repeat the animation though before firing then again only just started using it.
- @Sturmfrisur I'm having the same problem!! I've gotten the "Parts Disabled" message a few times here and there, but the majority of my shots don't hit anything. I'm thinking about switching to a different gadget because this one is proving to be quite frustrating.
- TTZ_Dipsy4 years agoHero+
While the tubes are technically reusable, Stingers are generally disposable in most video games; not sure if throwing them away is easier to animate or not but yaeah, it would be neat to see a more fleshed out animation. If you want to nitpick, they should really be used by two people like belt fed machine guns :P
Haha fair doos..
as I say I preferred the simple reload animation of BF4 stingers… my brain struggles to comprehend the throwing bit
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