4 years ago
FXM-33 reload animation
Pedantic I know and as much as I enjoy playing this but I only recently started using this launcher equipped when driving a tank and when I use it can’t help but to notice the reload animation , I...
this hole thing is broken....you lock-on and the missile goes straight into oblivion or flys in circle around the target.
85% of my shots are waste
sometimes the reload animation repeats 3 times until a new missile is loaded
no lock-on sound or animation but you can fire your missile....flys straight into nothing
when 2 or more missiles already flying into the target your own lock-on will be interrupted and you cant fire anymore
@Sturmfrisur“you lock-on and the missile goes straight into oblivion or flys in circle around the target.”
Sometimes the aircraft countermeasure flares go off but the effect isn’t shown or gets delayed (when I use flares in helis this can happen) is a known bug I think , I also yet to report it but likely why missile wrapped round your target , they’d used flares but the effect wasn’t shown/delayed making you think the stinger is bugged ,when it’s actually the countermeasures, so not broke just things need a final tweak and polish that’s all
Never had it repeat the animation though before firing then again only just started using it.
While the tubes are technically reusable, Stingers are generally disposable in most video games; not sure if throwing them away is easier to animate or not but yaeah, it would be neat to see a more fleshed out animation. If you want to nitpick, they should really be used by two people like belt fed machine guns :P
Haha fair doos..
as I say I preferred the simple reload animation of BF4 stingers… my brain struggles to comprehend the throwing bit