Forum Discussion

Re: G84 TGM (Lis' guided missile) should NOT 1-shot destroy light air vehicles

@AngrySquid270  @DigitalHype

Thinking about the performance of TGMs "in isolation" is a mistake - don't forget that there are tons of other anti-air weapons being used at the same time (including many other lissiles). For instance, an apache that got hit by a lissile (super easy to hit an apache) becomes an easy target for literally anything on the battlefield (any under-average chopper/jet/wildcat player can finish off the apache).

I never use Lis and yet found it quite easy to hit choppers with the TGM - now imagine how effective multiple Lis mains can be 

8 Replies

  • DigitalHype's avatar
    DigitalHype
    Seasoned Ace
    3 years ago

    @Metal_Daryl97 If that many people on the enemy team are trying to take your Steatlh or Nightbird down at the same time, then its probably time. If you can't survive, chances are you shouldn't. Either because the enemy team is pushing you very hard in combination, or you made a mistake against an isolated event. Either way, there has to be situations that aren't survivable. Same applies to infantry getting swarmed.

  • Metal_Daryl97's avatar
    Metal_Daryl97
    Seasoned Ace
    3 years ago

    That's actually what I suggested - a single lis missile alone should not be able to one shot destroy light air vehicles except for the nightbird; now, a lis missile coupled with other weapons should indeed annihilate the enemy vehicle. For instance, when using the jet, I can usually deal with an apache/hokum alone - multiple lissiles targeting the chopper at the same time makes it far too easy 

  • AngrySquid270's avatar
    AngrySquid270
    3 years ago

    @Metal_Daryl97 wrote:

     now imagine how effective multiple Lis mains can be 


    Already imagined that.

    A single Lis probably has a 10% hit rate vs an experienced pilot.

    In a 2HK world where you have 2 Lis working together playing anti-air you'd only have a 1% kill rate.

    For every 100 strafing runs an attack heli does they'd get Lizzed once.  Seems like a pretty poor return on investment for 2 people playing a dedicated anti-air role.

  • Metal_Daryl97's avatar
    Metal_Daryl97
    Seasoned Ace
    3 years ago

    You're forgetting about all the other anti-air in the game (for instance, *cough* wildcat *cough*) 

  • AngrySquid270's avatar
    AngrySquid270
    3 years ago

    @Metal_Daryl97 wrote:

    You're forgetting about all the other anti-air in the game (for instance, *cough* wildcat *cough*) 


    If you are being focus fired by an anti-air vehicle plus multiple anti-air infantry you should be dead 99 out of 100 engagements. That shouldn't be a fair fight.  That shouldn't be set as the 'balance' scenario.

     

  • @Metal_Daryl97I dont think a nightbird should dominate half of the enemy team. Yet here we are, with experienced nightbird pilots dominating half of the enemy team with their godlike absurd physics and accurate miniguns. And you want to take away the OHK ability of Liz against them? Like the only launcher infantry have access to in order to counter it which requires practice time? I am not mentioning the AA launcher and AT launcher on purpose, because they're not effective against those pilots. AA launcher means they spit out flares while finishing up 3-4 infantry during their flare uptime before shortly covering behind terrain or an object. To come back moments later to do it all again. M5 wont hit such a small target that nimble, believe me, I've tried countless of times.

    And still you want to nerf the OHK ability of Liz.


    K then.

  • Metal_Daryl97's avatar
    Metal_Daryl97
    Seasoned Ace
    3 years ago

    @Wargame_Enj0yer

    No, I actually suggested that lis TGMs should only be able to one shot NIGHTBIRDS because it has a tiny hit box and is extremely agile 

  • spudbug's avatar
    spudbug
    Seasoned Ace
    3 years ago
    @Wargame_Enj0yer I think if an infantry player gets more than 20 kills then they should start dying in one hit. does that sound about right, according to your logic?
    It takes skill to stay alive in any of the attack helicopters. Thats why you dont fly them, and why you dont get 50+kill games with them. That takes a skilled pilot. What you're asking is to make it harder to use these vehcles because some players are highly skilled.

    How about an average pilot? who can only get 4-5 kills before 10 lis missiles start flying and they have to dodge all match? Or when you're 1000m away and a TOR tank in the enemy uncap one shots you.

    Then its a 90 second timer to get back into the vehicle.

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