Forum Discussion

Re: Just remove the tanks from the game, honestly.

@BgobbleDI believe that an infantry who gets c5 to a tank deserves a good kill. But the tanks also need to be allowed to up their game in response to all this.
In older modern BFs the tank could easily turn around and blast someone or even move away faster.

I like that the infantry is strong vs armor. But the other assets need to match them.

7 Replies

  • BgobbleD's avatar
    BgobbleD
    New Vanguard
    3 years ago
    @UP_Hawxxeye Agreed. I still think BFV had one of the better systems in place. Vehicles felt strong and felt like true tanks that could take multiple hits BUT they also could have parts disabled properly thus your positioning of your tank mattered. It made for a good foundation to create multiple ways to balance it and was quite dynamic.

    I hate hitting the tracks of tanks in 2042, see "part disabled," and the tank still moves full speed. I would be fine if tanks were a bit "tankier" if this mechanic actually played a role.
  • ATFGunr's avatar
    ATFGunr
    Legend
    3 years ago
    @BgobbleDIf he’s driving away at full speed it’s because he popped his repairs. I’ve spent a fair amount of time in tanks for all the BF games, a track hit does immobilize the tank in 2042. If I have a repair I can quickly regain mobility but it’s got a cool down. A second hit will give you time to land enough to kill.

    One thing I don’t see in this conversation is stationeries. In all the other games, you could jump on a stationary AA and shoot at the choppies. TOW missiles (or Paks in V) give the average infantry plug the ability to punch a tank. IMHO the biggest issue is map design and a lack of stationeries. Tanks or choppers too dominant? Add more stationeries. Vice versa is also true.

    Maps need more concealment for the groundpounders. Maybe make it destructible so it’s reduced over time. Some solid cover mixed with concealment so we can run around in moderate safety as we play the walking simulator.
  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    3 years ago

    @BgobbleD wrote:
    @UP_HawxxeyeAgreed. I still think BFV had one of the better systems in place. Vehicles felt strong and felt like true tanks that could take multiple hits BUT they also could have parts disabled properly thus your positioning of your tank mattered. It made for a good foundation to create multiple ways to balance it and was quite dynamic.

    I hate hitting the tracks of tanks in 2042, see "part disabled," and the tank still moves full speed. I would be fine if tanks were a bit "tankier" if this mechanic actually played a role.

    honestly while I do not mind the idea of rewarding positioning, I believe that everything else was done wrong with the BFV tanks:

    A gunner seat that is deadly to the user more often than the target (Oh hi please snipe me)

    Super heavy clucky movement

    Super slow turret turning

    Poor vertical cannon angle.

    Extremely dull resupply mechanic

    In a game where the soldiers were temporarily violating the law of friction at will (uphill knee slide) and regenerate like vampires.

    3 of these carried over to 2042

  • IPFreely_C4S's avatar
    IPFreely_C4S
    Seasoned Adventurer
    3 years ago

    @UP_Hawxxeye wrote:

    @BgobbleD wrote:
    @UP_HawxxeyeAgreed. I still think BFV had one of the better systems in place. Vehicles felt strong and felt like true tanks that could take multiple hits BUT they also could have parts disabled properly thus your positioning of your tank mattered. It made for a good foundation to create multiple ways to balance it and was quite dynamic.

    I hate hitting the tracks of tanks in 2042, see "part disabled," and the tank still moves full speed. I would be fine if tanks were a bit "tankier" if this mechanic actually played a role.

    honestly while I do not mind the idea of rewarding positioning, I believe that everything else was done wrong with the BFV tanks:

    A gunner seat that is deadly to the user more often than the target (Oh hi please snipe me)

    Super heavy clucky movement

    Super slow turret turning

    Poor vertical cannon angle.

    Extremely dull resupply mechanic

    In a game where the soldiers were temporarily violating the law of friction at will (uphill knee slide) and regenerate like vampires.

    3 of these carried over to 2042


    Completely agree. On the tank movement, I would just grin and bear it in BF1/V because “ok, it’s supposed to be WW1/2 technology” but the fact that they feel slower and more sluggish than BF4 but this is supposed to be 2042 is ridiculous. Honestly, the same applies to fully exposed positions in the tank and the Bolte (or any other vehicle, really). Modern military has been doing more things “by wire” to protect soldiers for years, but somehow in a game set 20 years from now we have wide open turrets. 

  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    3 years ago

    @IPFreely_C4SMeanwhile BF Hardline had bulletproof glass on important vehicles. Cops and Robbers got better protection than soldiers of the future

  • IPFreely_C4S's avatar
    IPFreely_C4S
    Seasoned Adventurer
    3 years ago
    @UP_Hawxxeye Oh, man. Hardline. So many people put that game down and putting “Battlefield” in the name was too much, but I had a blast playing it. Used to play a lot of Conquest, Blood Money, and Hotwire with my friends. We played hardcore, IIRC. Good times.
  • Karen0202's avatar
    Karen0202
    Seasoned Ace
    3 years ago
    @UP_Hawxxeye Absolutely hated Bf5 tank play, especially when on the middle of a battle and you'd run out of ammo. Sole reason I stopped playing the game

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