Re: M5C Bolt / Vehicle + M5 Recoilless Balancing
@kregora I don't understand your thoughts, please clarify!
What you describe is how it works and works fine overall, but some tweaks here and there could make it even better.
The only issues from cannons/explosives that we experienced so far are from Bolts. Do you experience them to be better or worse on other vehicles?
@ATFGunr Agree, new maps wouldn't "save the game" but it would be part of bringing some new interest to the game as people love new things. Me and my squad are playing 3 times a week and we already feel that we play the same map over and over even if they all are extremely good in different ways. We are not bored of them, but we don't get the feeling of variation. The biggest issue might be just that, the lack of variation/rotation of maps which probably relates to the low amount of players. I think a couple of new maps would be beneficial for the game at this point, if they make everything else work as well.
I have been double headshotting the Bolt occupants several times but the vehicle brings a lot of issues and ruins the smooth gameplay as of now. Even if my thoughts that it is overpowered ("The new horse") still stands, I believe it might be the overflooding of several vehicles at a time where 3 bolts isn't uncommon. How do you deal with that?
It is all out war, and that as what we love, but a single Bolt is way too good.
@Ti4_S4ndY Maybe a bit more anti-air power and 100 more meters on the locking would help a bit?
We can't resist to play 128 players but I agree about everything else! Small vehicles for quicker transportation should help to balance out a few more over powered vehicles where transportation are the ones you should be able to call in, while you get bigger vehicles from the deploy. (Or a bit fewer being able to be called in)
Thanks for all the replies! Always fun to discuss and hear everyones thoughts!
Best Regards,
Zathex