Re: Map Design Issues that are Still Present - Verticality and how it can be bad
Completely agree with your post.
We seem to have lots of maps that are either primarily flat, or flat with some skyscrapers that allow for some unprecedented movement and force projection. I think part of this is the controllability of the parachute and Sundance kits - earlier BF games had parachutes that were fare less controllable, so you couldn't reliably yeet yourself out of a helicopter and land EXACTLY where you wanted. I also do not think chute cutting and re-using were common in earlier titles like BF4 but may be misremembering.
Now we have people that can make the tactical decision to jump off their nest and land on the enemies flank and stack up a skill-less multi kill. It is "fun" for the person who does it, but is gamebreaking for everyone else as there isn't a sensible way to defend against this.
Fundamentally, we are also missing any maps with lots of medium (2-5) story tall urban buildings, a true urban battlefield environment. I sincerely hope Dice can shake things up and give us less maps that lean so heavily on the "flat plane with sporadic building clusters". We need our grand bazaar, our siege of Shanghai, etc.