Forum Discussion

Re: No old maps!

@k1u73Disagree. Their current map concepts and flow are horrendous. Bringing back Strike at Karkand and the others would do well in reinvigorating this nearly dead game. You already paid 110 for a busted attempt at fortnite/apex, might as well get something playable down and then worry about anything else.

23 Replies

  • Ironhead841's avatar
    Ironhead841
    Hero
    4 years ago

    @-DFA-Thump 

    Yep couldn't agree more, some tweaking/re-imagining of some of the old fan favorite classic maps could only have a positive effect.

  • -DFA-Thump's avatar
    -DFA-Thump
    4 years ago
    @Ironhead841 Yup...but you don't want the current dev team at DICE re-imagining too hard. Might end up with 1 building and about 5 kilometers of open space.
  • Ironhead841's avatar
    Ironhead841
    Hero
    4 years ago

    @-DFA-Thump wrote:
    @Ironhead841Yup...but you don't want the current dev team at DICE re-imagining too hard. Might end up with 1 building and about 5 kilometers of open space.

    LOL, yeah ok point taken, maybe not "re-imagined".

    Perhaps I should have said "up-dated" to be clear.

  • Stew360's avatar
    Stew360
    4 years ago
    @-DFA-Thump
    Regardless , Orbital is 100% Better than Zavod and Caspian borders in all aspects .. Yet Zavod and Caspian were the most played .. With Metro24/7 easymode meatgrinders and Operation Lockers another non sens meatgrinders that peoples played to exploits and stat pad KDR rather than play battlefield .. So yeah

    We are good no more old maps .. just better maps than Kaleidoscope please
  • @Stew360 Again, I disagree. Caspian is simply better than Orbital both terrain design and objective placement. You apparently speak for the 2% that are still playing this game as the majority of that "we" have moved on for some odd reason.
  • VRACinque's avatar
    VRACinque
    4 years ago

    - PORTAL is dead. Nop, it's the opposite. Portal is what's might be saving this game's as* . Only problem they shoot themselves in the foot by reducing some bugs in AOW but not Portal (which is should be renamed bugland right now), making the most played important servers shutting down. 

    - I would rather play with the old but well designed maps, than a bunch of very poorly made new ones. 

    Btw curious to know at which point the map design of 2042 went completely sideways, some artworks are 500% better thought maps than the final version of those. 

  • Twordy's avatar
    Twordy
    Seasoned Ace
    4 years ago
    @-DFA-Thump players have not moved on for some odd reason, not because of nostalgia, or ideology. BF2042 is objectively broken on many design levels. The game is unstable and keeps crashing for many users, the matchmaking system is not perfect with long queuing for the "bot match". The whole concept of Conquest is deprived of any tactical approach even on paper, not to mention a militaristic atmosphere.

    Many elements of the game might be compared to an indie project / free-to-play game just kicked right out of the door.
  • NiCeDiCe90's avatar
    NiCeDiCe90
    Seasoned Veteran
    4 years ago

    I also don't need any old BF Maps in 2042 Portal or AOW...

    For another reason though. I would love to see so many maps again...

    But in it's current state BF2042 is worse than the previous games in any regard. So there is no reason to add old maps with less detail, worse graphics, worse physics and more bugs than the originals have.

    Don't need DICE to waste their time butchering good content trying to get some of us back in the game...

    I prefer to play the old games instead.

  • While I dont really care about old maps getting back I wish that the next new map in 2042 is more infantry focused, like the CQ DLC from BF3.

    Ziba Tower, only bigger would be an absolute massacre.

    there are allready enough maps that are flat and open so vehicle can farm helpless infantry with no defense, no need to get one more map that is flat open where the only cover is at objective points ( and not even there ).

  • Twordy's avatar
    Twordy
    Seasoned Ace
    4 years ago
    @NiCeDiCe90 I still keep false hopes for yet another "Legacy Battlefield" with classes, commander mode, squad management, militaristic atmosphere, similar map design to previous battlefields, and destruction. Max 64 players in Conquest. Server Browser and rental servers.

    I cannot imagine BF1 in Portal. BF1 is so detailed, with attention to almost anything. One of many problems with Portal is the fact that older games are actually working better, have more attention to detail, animations, sound, physics.

    I feel like Portal mode is indeed a slaughterhouse for previous decent and memorable titles.
  • Equilibrium_82's avatar
    Equilibrium_82
    New Veteran
    4 years ago

    no old maps but they are better done down to the last detail than what is actually in 2042

    so, as I can see, someone didn't play the previous one, but prefers the new one to be completely worse in all respects

    this game should be for people over 18+

  • fragnstein's avatar
    fragnstein
    4 years ago
    @NiCeDiCe90 The whole purpose of portal is reintroducing previous maps into the new graphics engine with more details, better graphics and same physics as 2042. Unfortunately the new engine is the source of all new bugs
  • NiCeDiCe90's avatar
    NiCeDiCe90
    Seasoned Veteran
    4 years ago

    @fragnstein wrote:
    @NiCeDiCe90The whole purpose of portal is reintroducing previous maps into the new graphics engine with more details, better graphics and same physics as 2042. Unfortunately the new engine is the source of all new bugs

    But there are less details, and worse graphics... and the 2042 physics are way way way worse.

    So it's just butchering old maps for no reason. A waste of time to add any new Portal content.

  • Stew360's avatar
    Stew360
    4 years ago

    @-DFA-Thump
    You can disagree all you want objectively Gaspian border is a terrible map and would play compleatly worst if the player count was even a little over 64 players ...

    In caspian C to E and the or E to B are no mans lands , Zero cover , Zero terrain cover , its a plane dead zones where you get farmed by vehicles .. being trap at E is a nightmare .. there is no points in Orbital that are designed that badly ..

    D1 and D2 have cover and a underground tunel linking them .. and lots of object scatter across . C1 C2 as well , F1 . A1 or B2 all have multiples lanes , entry points and cover .. etc. The worst objective might be the missile capture point in orbital but even that provide a tower to get high ground or to drop yourself in wingsuits or parachute ..

    I dont base my analysis on nostalgia or aesthetic taste and so on .. Orbital is just a far superior map and way better designed for large scale combat than caspian border wich is just mostly bad design decision and randoms point placements .. barely any cover ... Even if BF4 version of caspian was somewhat a bit of a improovement , its still not remotly anywhere as good as orbital ..

  • Stew360's avatar
    Stew360
    4 years ago
    @NiCeDiCe90

    If you want to force me to do a in dept analysis of both maps i will . And i know exactly what i am talking about .. It isnt about taste or anything of that matter its about fairness and objectivity the " Dice bashing " trend is getting old .. There is some issues in BF2042 that i want adressed but most the the dishonest complain are just straight up unaceptable.. the pretention that somewhat the total randoms classes from BF4 was better than specialist or more predictable is a total lie and that Dice made specialist to " sell skins " is laughable and make no sens .. They could have sell " Operators " that are used for different " classes " that dosnt affect the gameplay ... Specialist are nothing more than sub classes with 1 locked gadjet that is predictable and 1 unlock gadjet from a pool of gadjet to choose from where playing cannot swap classes on the fly and change their 2 gadjet for 2 others just by grabing sommeones guns on the ground .. The loadout system also aleviate classes imbalance where there is to much of 1 useless classes just because X and Y prefered a AR or a LMG or a sniper .. Now everyones can have the gun they need or want while remaining usefull to the squad or the team etc..

    And i am objective here thats all .. Of course you cant prefer X and Y artstyle or X and Y color over another but in the grand sheme of thing Orbital is just a vastly superior maps in its 128 players form versus caspian in its 64 player form ... Orbital 64 players tho is not the best because the map is incompleat
  • Stew360's avatar
    Stew360
    4 years ago

    @-DFA-Thump
    ob·jec·tive·ly
    /əbˈjektivlē,äbˈjektivlē/

    adverb
    in a way that is not influenced by personal feelings or opinions.


    So regardless of my personal taste for setting feels etc.. For exemple i prefer by far Killzone 2 aestetic style post apocalyptic settings shades of grey and dull environement over colorfull vibrants etc.. stuff

    Like this
    https://www.youtube.com/watch?v=XeakGPqtHXM

    https://www.youtube.com/watch?v=XeakGPqtHXM

    Yet i dont let my personal preferences influence my opinions on map designs in any way .. i look at it in the perspective of gameplay experience for Vehicles , ground and air as well as infantry gameplay ... Caspian is a minimalistic map made with minimalistic effort ,, its not the best or the worst map its Ok at best and have lots of problematics lanes especially anything leading to E thats said ..

    Its a good thing DICE are open to rework some of the maps based on player feeback and i hope it will help because many past BF maps should also have been reworked

  • ElliotLH's avatar
    ElliotLH
    Hero+
    4 years ago

    What about a mashup of old maps? I think it'd maybe be interesting to combine Argonne and Amiens from BF1. You could have Argonne as a fortified forest around a city or something like that. 

  • Some of these posts hurt my head to read. Just being completely honest with that statement.

  • RMEChief's avatar
    RMEChief
    Legend
    4 years ago

    There are some old great map designs and some that would be better with some of the new gadgets like the grappling hook or wingsuit. I don't think you need to restrict map design and say no old maps when most new players haven't seen maps from anything older than BF1.

  • BR-DuaneDibbley's avatar
    BR-DuaneDibbley
    Seasoned Ace
    4 years ago

    @ElliotLH wrote:

    What about a mashup of old maps? I think it'd maybe be interesting to combine Argonne and Amiens from BF1. You could have Argonne as a fortified forest around a city or something like that. 


    No, please NOT Argonne Forest -- this map looked SO good in BF1 and were they to bring it to the current engine this would just make me and most likely many others sad to see it looking so much worse now.

    And whats more we would have to endure it in 70 FPS instead of a locked 142FPS as we have in BF1. So please, don't butcher these good maps by porting them to this inferior engine.

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