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Re: Railgun tank is way too easy to use

@UP_LordPlumberGreedy. Just gonna add.

That tank can be used with one hand that can shoot across the map, made for basecamping. And no, it's not that easy actually to kill cause of aps and thermal smoke. It drives off to interior, it camps near interiors.

I would be okay if I had any kind of warning of tank spawning in, being aware. 

6 Replies

  • Psubond's avatar
    Psubond
    3 years ago

    A viable counter was needed for transports and stealth.  Now transport and stealth pilots need to try instead of just tanking hits and hiding now and then.  This is a HUGE QOL improvement for infantry as there is something that will keep the transports from acting as gunships and provide a way to fight back against stealth helos

  • Man_iLoveFishing's avatar
    Man_iLoveFishing
    Seasoned Ace
    3 years ago
    @Psubond From the spawn across the map without no warnings and indicators instant death? Try what? Camp at spawn and wait for vehicles?
  • Psubond's avatar
    Psubond
    3 years ago

    @Man_iLoveFishing wrote:
    @PsubondFrom the spawn across the map without no warnings and indicators instant death? Try what? Camp at spawn and wait for vehicles?

    stay low, stay fast don't fly in a straight line.  vehicles are supposed to be powerful, especially a tank with a rail gun as a main cannon.  helos getting smoked if they are in a hot theater of war is normal.  there is a reason that helos are only used once air superiority is achieved (usually air supremacy) and even then, manpads and ground fire are a constant threat and are avoided.

    as for the warnings/indicators, infantry doesn't get that, you can't even hear the stealth helos coming until it is too late.  instant death is a way of life for infantry, now vehicles get to enjoy that game mechanic too.

  • Man_iLoveFishing's avatar
    Man_iLoveFishing
    Seasoned Ace
    3 years ago

    @PsubondInfantry doesn't get smoked across the map. You can hear Stealth bombs incoming. Tank can find ramp and adjust cannons height. Speed doesn't matter since I've already dropped jet with my first try. It doesn't feel right at all since this cuts my skills of flying and understanding the situations (gamesense). But if one spawns at main and starts pulling me down literally from another side of map, I find it's not my gaming skills or knowledge problem, cause it happens just like that within milliseconds.

    Edit: Helicopters spawn height/altitude is reachable to the tank when it's tilted just a little bit. Good example is hourglass, kaleidoscope RU main, basically small bump.

    Edit: Also we shouldn't compare infantry and vehicles cause one has way longer time penalty. 

  • Psubond's avatar
    Psubond
    3 years ago

    maybe i have bad hearing, but if i can hear the bombs it's too late for me to do anything about it.  good solution would be to not spawn helos/jets/condors in the exact same spot every time.  

  • Voltixdark's avatar
    Voltixdark
    Seasoned Vanguard
    3 years ago
    @Man_iLoveFishing "I would be okay if I had any kind of warning of tank spawning in, being aware."

    Um..Liz has that factor to see enemy transport through walls and such

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