Forum Discussion

Re: Regarding jets

@daniellemattiI may have, but I would bet money he would just say it needs to be just like it was in BF3 / 4...

His recent thread on this forum is here:
https://answers.ea.com/t5/General-Discussion/Most-important-changes-fixes-for-BF2042-73h-played-so-far/td-p/10960548

I responded to his points within the topic, but his tank suggestion in particular makes it clear he has barely touched them in this game.

@X3D-PhantomYep. Almost like it reaches up and grabs you when you know you cleared it... fun times. I fly the same loadout except on Manifest as the ground clutter makes it much more difficult to consistently score hits with contested airspace...

Otherwise, I think once more people learn how to better optimize their play and learn the throttle timing for tighter turns, it will be more intense moving forward. I still feel like the SU-57 has a better turn rate than the F-35E, but have not confirmed that through testing yet...

Overall, I think I like the current dynamic that way though, with the VTOL against the tighter turning... I think it makes it interesting, but that is of course my opinion.

2 Replies

  • @carsono311 I also feel like the SU has a better turn rate, which is odd considering the "stats" for both jets are the same, hehe. I also find the SU has a more sensitive pitch, for whatever reason. This is all untested tho, so might just be personal feel or preference here.
  • I don't know if it's JUST the Felon, but I find precise movements to be terribly difficulty.  The pitch movements go from gradual to massive with very little movement on the joystick.  

    For example, if I'm pitching up, going from 1% to 50% joystick input, at 50% it acts as if I pushed the joystick all the way in one direction.  It's terribly difficult to try and lead choppers and jets.  I'm hoping they can make the pitch movements more gradual.  

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