4 years ago
Regarding jets
I am a battlefield veteran and have spent thousands upon thousands of hours playing various BF titles, since BF1942 to BF2042. I am one of those people who play the game for one purpose, and for me t...
@carsono311 I’m sure his input would have made flying a lot better than it is in its current state. Not being funny here but what has he said that is narrow minded?
@daniellemattiI may have, but I would bet money he would just say it needs to be just like it was in BF3 / 4...
His recent thread on this forum is here:
https://answers.ea.com/t5/General-Discussion/Most-important-changes-fixes-for-BF2042-73h-played-so-far/td-p/10960548
I responded to his points within the topic, but his tank suggestion in particular makes it clear he has barely touched them in this game.
@X3D-PhantomYep. Almost like it reaches up and grabs you when you know you cleared it... fun times. I fly the same loadout except on Manifest as the ground clutter makes it much more difficult to consistently score hits with contested airspace...
Otherwise, I think once more people learn how to better optimize their play and learn the throttle timing for tighter turns, it will be more intense moving forward. I still feel like the SU-57 has a better turn rate than the F-35E, but have not confirmed that through testing yet...
Overall, I think I like the current dynamic that way though, with the VTOL against the tighter turning... I think it makes it interesting, but that is of course my opinion.
I don't know if it's JUST the Felon, but I find precise movements to be terribly difficulty. The pitch movements go from gradual to massive with very little movement on the joystick.
For example, if I'm pitching up, going from 1% to 50% joystick input, at 50% it acts as if I pushed the joystick all the way in one direction. It's terribly difficult to try and lead choppers and jets. I'm hoping they can make the pitch movements more gradual.