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@YT_SMKGAMING wrote:@BFPlayer10No it doesn't, I look forward to your video evidence on this. You always have to have input on the sticks to have tracking help out. You literally haven't mentioned a single proper name for the forms of AA in the game. Aimbot? You referring to snap aim? it snaps to target, but does not track either
I'm going from ingame experience. Any player can walk in front of your crosshairs and it will drag as the player passes by. This has been confirmed by Quagsie in an Enders video on crossplay over a year ago. Sorry, I dont clip footage of stupid stuff like this. I will call aimbot what I like. You know very well what I'm talking about, no need to make me conform to terms i will not use.
@BFPlayer10Not if there is no input on the sticks. A player standing still and player runs past, nothing will happen. All the information I have on aa in Battlefield has come from Julian Manolov aka _jjju_ who helped code AA in battlefield since BF4. Plus my hundreds of hours testing it in portal servers
- 2 years ago
@YT_SMKGAMING wrote:@BFPlayer10Not if there is no input on the sticks. A player standing still and player runs past, nothing will happen. All the information I have on aa in Battlefield has come from Julian Manolov aka _jjju_ who helped code AA in battlefield since BF4. Plus my hundreds of hours testing it in portal servers
Fair enough. I never said you don't have to be moving for it to work. Regardless, regular aim assist as you might call it should not be doing that. That is a trait of "rotational aim assist". Bugs do occur in this game from time to time.
As for movement on a controller, nothing is stopping anyone from mapping movement to the d-pad, jump to LB, and crouch to RS. I own a controller with paddles and I can assure you, it is not necessary to use paddles because I use the exact same controller mapping on a regular controller (paddles mapped to the sticks, and sticks disabled to prevent wear & tear).
Changing controls should not be seen as anything above casual. If someone is going to spend an average of 2-3 working hours to pay for a video game, it should be expected that they can spend a few minutes in the settings menu to change their settings. The definition of casual in modern gaming is becoming a synonym for what we used to call being completely brain-dead.
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