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I don't think that DICE will address the SOFLAM issue anytime. I don't know why but the general design direction seems, that vehicles have to be powerful and the SOFLAM would work against this as it would be a very effective tool to counter any vehicle.
I think it would be a good tool to counter vehicles, as it needs teamplay, so some sort of skill. It is not too easy to lock a target and through obstacles, the vehicle player can break it so there is a skill component to counter it (additional, active protection or flying under the radar helps).
As long as the flares break the lock on and the rockets itself, the SOFLAM is a useless tool. As it takes much too much time (first lock on of SOFLAM, then lock on of rocket launcher), additional the SOFLAM user will be marked for the vehicle player, so you are a very easy target. And even if anyone shots, the flares blocks everything.
In the actual state, SOFLAM is useless and DICE should know it. And they had plenty of time to change "anything" but didn't do it. So I doubt, they will now start to touch the balance of the vehicles, everything tells me, DICE is not interested in teamplay or to touch the balance infantry against vehicles, as vehicles have to feel powerful.
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